The Newcomer
Hoyoung
“Everything is lining up.”
Hoyoung "The Newcomer" is a Assassin hero of the The Hunt guild with 675 HP, 30 Defense and 5 Range, wielding the active ability "Killshot".
Notes
A backline assassin with range 5 and 50 base Crit. His active Killshot is a cannon scaling with 250% of both Attack and Magic, and it stacks bonus Crit on every cast — each arrow makes the next one heavier. 45 starting mana means it comes online fast.
The Sniper turns distance to the target into Attack and Crit, so park him in the very back row. Take The Hunter to farm Shards, or The Conduit to buff assassins and mystics from the backup slot. Crit items and relics are his top priority.
Stats
| HP | 675 |
|---|---|
| Mana (start/max) | 45 / 80 |
| Mana Regen | 4 |
| Base Attack Damage | 37 |
| Defense | 30 |
| Attack Speed | 0.47/s |
| Crit | 50 |
| Range | 5 |
| Price | 25 |
Starting Skills
Killshot
Active Skill
[45/80 Mana]
Fire an arrow at the farthest enemy. It deals 250 + 250% Attack + 250% Magic damage and gains 25 + 100% Crit additional Crit.
Rank B Skills (choice of 3)
When ranked up to B, pick one of three options unique to this hero.
The Conduit
Passive Skill
On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
★
The Hunter
Passive Skill
Killshot gains 50 + 50×Rank Crit the first 1 + 1×Rank times it is cast each combat.
On kill, gain 1 Shard for each hex from the enemy.
★
The Sniper
Passive Skill
Always choose to target the furthest enemy.
Auto attacks gain 10 + 10×Rank Attack and 3 + 3×Rank Crit for each hex from the enemy.
★
Rank upgrades (choice of 3 at ranks A and S)
A- and S-rank choices are not hero-specific: three options are drawn from a pool of 15 per class.
Rank A pool3 offered out of 15

Poisonous Burst
On Crit, inflict 1 + 6.7% Crit Poison on the target.

Poisonous Edge
Gain +50% Crit against enemies with Poison.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Poisonous Eye
At start of combat, inflict 10 + 25% Crit Poison on all enemies.

Critical Defenses
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

Critical Invigoration
On Crit, heal 50% Crit health and gain 3 Mana.

Enforced Presence
On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.

Aim True, Aim Quick
For Rush (10), gain +100% Crit.

Shard Collector
Every other Crit, gain 1 Shard.

Shard Plunderer
On kill, gain 8 Shards.

Banked Presence
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Lurker
At start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.
From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Brutal Precision
Gain 60 Crit and 20 Omnivamp.
Rank S pool3 offered out of 15

Poisonous Burst
On Crit, inflict 1 + 6.7% Crit Poison on the target.

Poisonous Edge
Gain +50% Crit against enemies with Poison.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Poisonous Eye
At start of combat, inflict 10 + 25% Crit Poison on all enemies.

Critical Defenses
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

Critical Invigoration
On Crit, heal 50% Crit health and gain 3 Mana.

Enforced Presence
On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.

Aim True, Aim Quick
For Rush (10), gain +100% Crit.

Shard Collector
Every other Crit, gain 1 Shard.

Shard Plunderer
On kill, gain 8 Shards.

Banked Presence
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Lurker
At start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.
From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Brutal Precision
Gain 60 Crit and 20 Omnivamp.
Lore
Current work
Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.
Motivation
A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.