Items

All 163 items heroes can equip. Click a column header to sort. Effect descriptions contain the exact in-game numbers.

Rarity
Stat
NameRarityStat bonusEffect
HammerCommonAttack +25
GauntletCommonAttack Speed +10 / Attack +12
BloodfangCommonAttack +12 / Omnivamp +7
TomeCommonMagic +25
CharmCommonMana Regen +2 / Magic +12
RunestoneCommonStarting Mana +12 / Magic +12
FlaskCommonMana Regen +4
OrbCommonStarting Mana +12 / Mana Regen +2
AmuletCommonMana Regen +2 / Attack Speed +10
BulwarkCommonDefense +30
Chain MailCommonMax HP +100 / Defense +15
AegisCommonDefense +15 / HP/S +5
BeltCommonMax HP +200
RobesCommonMax HP +100 / Magic +12
Leather VestCommonMax HP +100 / HP/S +5
DaggerCommonAttack Speed +20
QuiverCommonAttack Speed +10 / Crit +7
BootsCommonMax HP +100 / Attack Speed +10
GemCommonCrit +15
FangCommonCrit +7 / Omnivamp +7
BladeCommonCrit +7 / Attack +12
CrystalCommonStarting Mana +25
ChaliceCommonOmnivamp +15
SalveCommonHP/S +10
SigilCommonAttack Speed +10 / Omnivamp +7
Warrior's GreataxeRareCrit +15 / Attack +25On combat survival, if held by a Warrior this item gains 10 Attack.
Tank's Tower ShieldRareDefense +30 / HP/S +10On Stall trigger, if held by a Tank this item gains 2 Defense.
Vanguard's BraceletRareMax HP +200 / HP/S +10On Rush trigger, if held by a Vanguard this item gains 20 Max HP.
Assassin's HoodRareCrit +15 / Omnivamp +15On kill, if held by an Assassin this item gains 4 Crit.
Duelist's FoilRareAttack Speed +20 / Omnivamp +15Every 15 auto attacks, if held by a Duelist this item gains 1 Attack Speed.
Mage's WandRareStarting Mana +25 / Magic +25On active ability kill, if held by a Mage this item gains 6 Magic.
Mystic's OrbRareStarting Mana +25 / Mana Regen +4Every 6 casts, if held by a Mystic this item gains 1 Mana Regen.
Thief's DaggerRareAttack Speed +10 / Crit +22On kill, gain 3 Shards.
Golden HelmetRareMax HP +100 / Defense +45After Stall (30), gain 3 Shards.
Merchant's ScrollRareCrit +15 / Magic +25Quest: Win a combat with 25 or more Shards or more in the bank.Reward: The holder's active abilities gain 150 Crit.
Cleric's ScrollRareMana Regen +8Quest: Apply 2500 Shields.Reward: After Stall (20), remove 50% of all Debuffs from all Heroes.
Brawler's LedgerRareAttack Speed +20 / Omnivamp +15Gain 1 Attack per 8 Shards generated this game.
Magician's LedgerRareMana Regen +4 / Crit +15Gain 1 Magic per 8 Shards generated this game.
Searing LanceRareAttack Speed +20 / Attack +25On auto attack, inflict 1 Burn.
Searing ContractRareMax HP +200 / Magic +25Quest: Inflict 300 Burn.Reward: Whenever the holder inflicts Burn, inflict 33% more.
Freezing WandRareMana Regen +4 / Magic +25On cast, inflict 12 Frost on the nearest enemy.
Freezing ContractRareDefense +30 / Magic +25Quest: Inflict 200 Frost.Reward: Whenever the holder inflicts Frost, inflict 20% more.
Toxic DartRareAttack Speed +20 / Crit +15On Crit, inflict 3 Poison.
Toxic ContractRareMana Regen +4 / Crit +15Quest: Inflict 100 Poison.Reward: Whenever the holder inflicts Poison, inflict 33% more.
Runic BucklerRareDefense +60At start of combat, the holder gains a Shield equal to 400% of their Defense.
Spiked PlateRareMax HP +400Quest: Take 2500 Shield damage.Reward: Reflect 33% of Shield damage taken back to the source.
Onyx GemRareCrit +30After Stall (20), gain Stealth for 4 seconds.
Accuracy ContractRareCrit +15 / Attack +25 / Magic +25Quest: Crit 10 times.Reward: Gain 15 Shards.
Enlarging VestRareMax HP +200 / HP/S +10After Stall (20), gain +20% Max HP and grow in size.
Eye of PatienceRareMana Regen +4 / Defense +30The holder's Stall abilities trigger 6 seconds sooner.
HourglassRareStarting Mana +25 / Mana Regen +4Quest: Trigger Stall 5 times from any source.Reward: After Stall (30), restore the holder to 100% Max HP and give them 100 Mana.
Nimble BootsRareAttack Speed +40For Rush (8), gain 25 Attack Speed.

Double the holder's move speed.
Eye of HasteRareMax HP +200 / Attack +25The holder's Rush abilities last 3 seconds longer.
Viscera CollectorRareAttack +25 / Omnivamp +15Quest: Trigger Rush 5 times from any source.Reward: For Rush (7), the holder's auto attacks gain 150 Crit.
Sentinel's PlateRareMax HP +200 / Defense +30At start of combat, if the holder is alone in the front row triple this item's stats.
Deadeye HoodRareAttack Speed +20 / Crit +15At start of combat, if the holder is alone in the back row triple this item's stats.
Guardian's LanternRareMax HP +400At start of combat, the holder and adjacent Heroes gain a Shield equal to 10% of the holder's Max HP.
Squire's HelmRareMax HP +200 / Defense +30At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 40 Max HP.
Squire's SwordRareAttack Speed +20 / Attack +25At start of combat, if there is exactly one Hero in front of the holder they both permanently gain 6 Attack.
SpellbladeRareCrit +15 / Attack +12 / Magic +12On cast, gain 25 Attack.
On auto attack, gain 1 Magic.
Battlemage RobesRareMax HP +200 / Magic +25On kill, gain 25 Mana.
On cast, heal 25% Max HP.
Bruiser's MittsRareMax HP +200 / Attack +25On auto attack, gain 10 Max HP.
When auto attacked, gain 1 Attack.
Executioner's AxeRareOmnivamp +30Gain 1 Crit per 1% missing health on the holder's target.
Plague AmuletRareMana Regen +4 / HP/S +10On cast, gain 4 Magic per type of Debuff on all enemies.
Emerald CharmRareStarting Mana +25 / Attack Speed +20On cast, gain 1 Mana Regen and 5 HP/S.
Warrior's GlyphEpicAttack +75The holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.
Tank's GlyphEpicDefense +90The holder counts as a Tank during combat. If they were already a Tank, they gain +15% Defense.
Vanguard's GlyphEpicMax HP +600The holder counts as a Vanguard during combat. If they were already a Vanguard, they gain +25% Max HP.
Assassin's GlyphEpicCrit +45The holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
Duelist's GlyphEpicAttack Speed +60The holder counts as a Duelist during combat. If they were already a Duelist, they gain +20% Attack Speed.
Mage's GlyphEpicMagic +75The holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.
Mystic's GlyphEpicMana Regen +12The holder counts as a Mystic during combat. If they were already a Mystic, they gain +25% Mana Regen.
The Golden StandardEpicMax HP +200 / Mana Regen +4Gain 1 Attack, 1 Magic, 1 Attack Speed, and 1 Defense per 12 Shards generated this game.
Sacrificial ScytheEpicCrit +15 / Omnivamp +30At start of combat, lose 25% Max HP.

The first time each combat the holder reaches 100% Max HP, gain 5 Shards.
Rogue's CowlEpicCrit +25 / Attack +25 / Magic +25For Rush (6), gain Stealth.
Scroll of ViolenceEpicAttack Speed +30 / Attack +40Quest: Auto attack 100 times.Reward: Gain +25% Attack and +25% Attack Speed.
Scroll of EnlightenmentEpicStarting Mana +25 / Mana Regen +4 / Magic +25Quest: Cast 15 times.Reward: Gain +25% Magic and +25% Mana Regen.
Scroll of PerseveranceEpicMax HP +300 / Defense +45Quest: Take 7500 Damage.Reward: Gain +25% Max HP and +25% Defense.
Cleansing CharmEpicMana Regen +6 / HP/S +15Every 5 seconds, remove 33% of all Debuffs from the holder.
Sword of CombustionEpicAttack Speed +30 / Attack +40On auto attack, deal bonus damage equal to the Burn on the target.
Sword of the SparkEpicMax HP +300 / Attack Speed +30Quest: Inflict 600 Burn.Reward: Whenever the holder inflicts Burn, inflict 66% more.
Amulet of StormsEpicStarting Mana +25 / Mana Regen +4 / Magic +25On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2 seconds.
Amulet of WinterEpicDefense +45 / Magic +40Quest: Inflict 400 FrostReward: Whenever the holder inflicts Frost, inflict 33% more.
Ring of the LeechEpicCrit +22 / HP/S +10Whenever an enemy takes Poison damage, gain 1 Crit and 1 HP/S.
Ring of ViralityEpicMax HP +300 / Mana Regen +6Quest: Inflict 175 PoisonReward: Whenever the holder inflicts Poison, inflict 50% more.
Amulet of ShieldsEpicMax HP +200 / Mana Regen +8Whenever the holder applies Shields, apply 25% more.
Cleric's CircletEpicMax HP +200 / Magic +50Quest: Apply 10000 ShieldsReward: Whenever the holder applies Shields, also heal for 50% of the Shields applied.
Serrated DaggerEpicAttack Speed +20 / Crit +30On Crit, reduce the target's Defense by 3.
Executioner's BladeEpicCrit +50Quest: Crit 25 times.Reward: damage from the holder executes enemies below 15% Max HP.
Tranquil EyeEpicDefense +30 / Magic +25After Stall (40), gain +33% basic stats.
Catalyst of PatienceEpicDefense +45 / Magic +40The holder gains 1 Defense and 1 Magic per Stall trigger this game.
Crown of PatienceEpicDefense +45 / Magic +40The holder's Stall abilities trigger 12 seconds sooner.
Adrenal EyeEpicMax HP +200 / Attack +25For Rush (7), gain +33% basic stats.
Crown of HasteEpicMax HP +300 / Attack +40The holder gains 1 Attack and 8 Max HP per Rush trigger this game.
Temporal AcceleratorEpicMax HP +300 / Attack +40The holder's Rush abilities last 5 seconds longer.
Lone Wolf's BowEpicAttack +75At start of combat, if there are no Heroes within 2 hexes of the holder the holder's attacks hit the nearest enemy to their target for 50% damage.
Wizard's FocusEpicMagic +75At start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit.
Shattering CharmEpicStarting Mana +25 / Mana Regen +4 / Magic +25Whenever the holder Shields another Hero, damage all enemies equal to 33% of the Shield applied.
Adaptive SwordEpicAttack Speed +20 / Crit +15 / Omnivamp +15At start of combat, set the holder's Attack and Magic to the higher of the two.
Venomous GauntletsEpicMax HP +200 / Defense +30 / Attack Speed +20On auto attack, inflict 1 Poison on the target.
When auto attacked, inflict 1 Poison on the attacker.
Frosted GauntletsEpicMax HP +200 / Defense +30 / Attack Speed +20On auto attack, inflict 2 Frost on the target.
When auto attacked, inflict 2 Frost on the attacker.
Flaming GauntletsEpicMax HP +200 / Defense +30 / Attack Speed +20On auto attack, inflict 4 Burn on the target.
When auto attacked, inflict 4 Burn on the attacker.
Siphoning DaggerEpicAttack Speed +20 / Crit +15 / Attack +25On auto attack, steal 1 Mana from the target.
Polymath's PrismEpicStarting Mana +25 / HP/S +10Gain +20% to the primary stats of each of the holder's classes.
Sniper's JewelEpicAttack Range +1 / Crit +22 / Omnivamp +22
Big BladeUniqueAttack +50
Big ScepterUniqueMagic +50
Big AmuletUniqueMana Regen +8
Big ShieldUniqueDefense +60
Big VestUniqueMax HP +400
Big BowUniqueAttack Speed +40
Big ShivUniqueCrit +30
Warrior's SwordUniqueCrit +15 / Attack +25If this item is held by a Warrior, double its stats.
Warrior's BowUniqueAttack Speed +20 / Attack +25If this item is held by a Warrior, double its stats.
Tank's BucklerUniqueMax HP +200 / Defense +30If this item is held by a Tank, double its stats.
Tank's CapeUniqueMana Regen +4 / Defense +30If this item is held by a Tank, double its stats.
Vanguard's BucklerUniqueMax HP +200 / Defense +30If this item is held by a Vanguard, double its stats.
Vanguard's SwordUniqueMax HP +200 / Attack +25If this item is held by a Vanguard, double its stats.
Assassin's BladeUniqueCrit +15 / Attack +25If this item is held by an Assassin, double its stats.
Assassin's TomeUniqueCrit +15 / Magic +25If this item is held by an Assassin, double its stats.
Duelist's BowUniqueAttack Speed +20 / Attack +25If this item is held by a Duelist, double its stats.
Duelist's VestUniqueMax HP +200 / Attack Speed +20If this item is held by a Duelist, double its stats.
Mystic's StaffUniqueMana Regen +4 / Attack Speed +20If this item is held by a Mystic, double its stats.
Mystic's TomeUniqueMana Regen +4 / Magic +25If this item is held by a Mystic, double its stats.
Mage's StaffUniqueCrit +15 / Magic +25If this item is held by a Mage, double its stats.
Mage's TomeUniqueMana Regen +4 / Magic +25If this item is held by a Mage, double its stats.
Toxic ShivUniqueCrit +15On Crit, inflict 1 Poison.
Toxic GauntletUniqueDefense +30Every 3 times the holder is auto attacked, inflict 1 Poison on the attacker.
Toxic RingUniqueDefense +15 / Crit +7Quest: Inflict 25 Poison.Reward: Gain 10 Shards.
Freezing TomeUniqueMagic +25On cast, inflict 10 Frost on the nearest enemy.
Freezing GauntletUniqueDefense +30Every 2 times the holder is auto attacked, inflict 1 Frost on the attacker.
Freezing RingUniqueDefense +15 / Magic +12Quest: Inflict 50 Frost.Reward: Gain 10 Shards.
Searing TomeUniqueMagic +25On cast, inflict 15 Burn on the nearest enemy.
Searing VestUniqueMax HP +200Whenever the holder is auto attacked, inflict 1 Burn on the attacker.
Searing RingUniqueMax HP +100 / Magic +12Quest: Inflict 75 Burn.Reward: Gain 10 Shards.
Infectious BowUniqueAttack Speed +20Whenever the holder inflicts a Debuff, inflict 1 more.
Infectious GauntletUniqueDefense +30Whenever the holder inflicts a Debuff, inflict 1 more.
Infectious RingUniqueDefense +15 / Attack Speed +10Quest: Inflict 125 Debuffs.Reward: Gain 10 Shards.
Shielding FlaskUniqueMana Regen +4Gain 30 Crit and 4 Mana Regen while Shielded.
Shielding VestUniqueMax HP +200At start of combat, gain 500 Shields.
Shielding RingUniqueMax HP +100 / Mana Regen +2Quest: Apply 750 Shields.Reward: Gain 10 Shards.
Hasty SwordUniqueAttack +25On Rush trigger, gain 15 Attack Speed and 15 Attack.
Hasty VestUniqueMax HP +200On Rush trigger, gain 250 Shields.
Hasty RingUniqueMax HP +100 / Attack +12Quest: Trigger Rush 3 times from any source.Reward: The holder's Rush abilities last 2 seconds longer.
Patient FlaskUniqueMana Regen +4On Stall trigger, gain 15 Attack Speed and 15 Magic.
Patient GauntletUniqueDefense +30On Stall trigger, heal 500.
Patient RingUniqueMana Regen +2 / Defense +15Quest: Trigger Stall 3 times from any source.Reward: The holder's Stall abilities trigger 4 seconds faster.
Greedy ShivUniqueCrit +15On Shards generated, deal 750 damage to all enemies.
Greedy GauntletUniqueMax HP +200On Shards generated, give all Heroes 1250 Shields.
Greedy RingUniqueMax HP +100 / Crit +7Quest: Generate 10 Shards from any source.Reward: At start of combat, gain 1 Shard.
Zeus's ThunderUniqueAttack Speed +30 / Crit +22Quest: Attack 250 times. The holder must be Irini.Reward: On auto attack, deal bonus damage to all enemies equal to 66% of the holder's Attack Speed.
Rift SealUnique
Power CrystalUniqueWhen this item is destroyed, permanently give the holder a large amount of primary stats for each of their classes.

When the holder survives combat, destroy this item.
Large Power CrystalUniqueWhen this item is destroyed, permanently give the holder a very large amount of primary stats for each of their classes.

When the holder survives combat, destroy this item if it has survived 2 combats.
Protection CrystalUniqueAt start of combat, give the holder and adjacent Heroes 100 Defense and 1000 Max HP.

At end of combat, destroy this item if it has been used 3 times.
Force CrystalUniqueAt start of combat, give the holder and adjacent Heroes 100 Attack Speed and 50 Crit.

At end of combat, destroy this item if it has been used 3 times.
Warrior's CrestUniqueAttack +50The holder counts as a Warrior during combat.
Tank's CrestUniqueDefense +60The holder counts as a Tank during combat.
Vanguard's CrestUniqueMax HP +400The holder counts as a Vanguard during combat.
Assassin's CrestUniqueCrit +30The holder counts as an Assassin during combat.
Duelist's CrestUniqueAttack Speed +40The holder counts as a Duelist during combat.
Mystic's CrestUniqueMana Regen +8The holder counts as a Mystic during combat.
Mage's CrestUniqueMagic +50The holder counts as a Mage during combat.

Items come in two kinds

103 of the 163 items carry an effect description; the other 60 only raise stats. 57 of them touch a single stat. An item with no effect that pushes one stat hard is at its best on a hero whose scaling you already know you want. An item with an effect, by contrast, is worth exactly as much as that effect fits the rest of your build.

Higher rarity does not always mean bigger numbers

Averaging the total stat bonus per rarity, the largest belongs to Epic at 137. Unique sits at 72 - modest raw numbers for its rarity. That is by design: Unique items earn their place through a distinct effect rather than through the stat line, so judging them on raw numbers alone will mislead you.

The stats you can raise are unevenly covered

Items touch 11 different stats, but not in equal numbers. The thinnest coverage is Attack Range, raised by only 1 item(s). You cannot plan on drawing one, which makes a build that leans on it hard to assemble. Use the filter buttons above to work backwards from the stat you want.