Relics

All 406 relics you can pick up during a run. Click a column header to sort. Effect descriptions contain the exact in-game numbers.

Rarity
Effect
NameRarityEffect
Warrior's MedallionCommonWarriors gain 25 Attack.
Tank's MedallionCommonTanks gain 30 Defense.
Vanguard's MedallionCommonVanguards gain 200 Max HP.
Assassin's MedallionCommonAssassins gain 15 Crit.
Duelist's MedallionCommonDuelists gain 20 Attack Speed.
Mystic's MedallionCommonMystics gain 4 Mana Regen.
Mage's MedallionCommonMages gain 25 Magic.
Poison BloomCommonAfter Stall (10 and Stall 20), inflict 10 Poison on all enemies.
Frost SurgeCommonAt start of combat, inflict 20 Frost on all enemies.
Fire StarterCommonEach second for Rush (10), inflict 3 Burn on all enemies.
Shard LatticeCommonOn combat victory, gain 3 Shards.
Deceleration LatticeCommonAfter Stall (20), Heroes gain 10 HP/S.
Acceleration LatticeCommonFor Rush (10), Heroes gain 20 HP/S.
Precision LatticeCommonEach Hero's first attack against each enemy gains 250 Crit.
Shield GeneratorCommonAt start of combat, Heroes gain 400 lasting Shields.
Plague GeneratorCommonAt start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
Frontline DefenderCommonAt start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.
Backline AggressorCommonAt start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.
Poison VesselCommonQuest: Inflict 100 Poison.
Basic DifferentiatorCommonShop rerolls cost 1 less.
Frost VesselCommonQuest: Inflict 200 Frost.
Burn VesselCommonQuest: Inflict 300 Burn.
Shard VesselCommonQuest: Generate 15 Shards.
Deceleration VesselCommonQuest: Trigger Stall 4 times.
Acceleration VesselCommonQuest: Trigger Rush 4 times.
Critical VesselCommonQuest: Crit 20 times.
Shield VesselCommonQuest: Apply 2500 Shields.
Unity VesselCommonQuest: Win a combat with 3 or more Heroes of the same Class in play.
Divergence VesselCommonQuest: Win a combat with 3 or more Heroes that do not share a Class in play.
Victory VesselCommonQuest: Win 3 combats.
Warrior's MementoRareFor each Warrior in combat, Rush abilities last 2 seconds longer.
Warrior's EmblemRareIf there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.
Tank's MementoRareAt start of combat, inflict 20 Poison on all enemies per Tank in combat.
Tank's EmblemRareEach second if there is a Tank in combat, Heroes gain 1 Defense.
Vanguard's MementoRareAt start of combat, inflict 45 Burn on all enemies per Vanguard in combat.
Vanguard's EmblemRareEvery 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.
Assassin's MementoRareAt start of combat, gain 4 Shards per Assassin in combat.
Assassin's EmblemRareIf there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
Duelist's MementoRareFor each Duelist in combat, Stall abilities trigger 4 seconds earlier.
Duelist's EmblemRareIf there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.
Mystic's MementoRareAt start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.
Mystic's EmblemRareIf there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.
Mage's MementoRareAt start of combat, inflict 15 Frost on all enemies per Mage in combat.
Mage's EmblemRareIf there is a Mage in combat, your Hero's active abilities gain 100 Crit.
Arcane AmplifierRareMages and Mystics gain 50 Magic and 4 Mana Regen.
Martial AmplifierRareAssassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.
Defensive AmplifierRareTanks and Vanguards gain 45 Defense and 300 Max HP.
Multiclass ConduitRareQuest: Win a combat with 4 or more combined classes in play.
Deceleration NexusRareEvery 2 Stall triggers, gain 1 Shard.
Deceleration ReactorRareOn Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.
Deceleration ConduitRareQuest: Trigger Stall 6 times.
Acceleration NexusRareEvery 2 Rush triggers, gain 1 Shard.
Acceleration ReactorRareOn Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
Acceleration ConduitRareQuest: Trigger Rush 6 times.
Precision NexusRareOn Crit, the Hero that Crit heals 40 and gains 4 Mana.
Precision ReactorRareFor Rush (10), Heroes gain 60 Crit.
Precision ConduitRareQuest: Crit 40 times.
Shard ExtractorRareOn combat victory, gain 6 Shards.
Shard ConstructorRareAfter Stall (30), gain 9 Shards.
Generation ConduitRareQuest: Generate 25 Shards.
Poison AmplifierRareWhenever a Hero inflicts Poison, inflict 33% more.
Poison CatalystRareAfter Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.
Poison ConduitRareQuest: Inflict 200 Poison.
Frost AmplifierRareWhenever a Hero inflicts Frost, inflict 33% more.
Frost CatalystRareAfter Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have.
Frost ConduitRareQuest: Inflict 400 Frost.
Burn AmplifierRareWhenever a Hero inflicts Burn, inflict 33% more.
Burn CatalystRareFor Rush (15), enemies receive 50% more Burn damage.
Burn ConduitRareQuest: Inflict 600 Burn.
Plague HarvesterRareAfter Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.
Plague AmplifierRareFor Rush (12), if an enemy would gain a Debuff they gain 1 more.
Plague ConduitRareQuest: Inflict 750 Debuffs.
Shield RepriserRareWhenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.
Shield BastionRareAfter Stall (15), Heroes gain a lasting 33% Max HP Shield.
Shield ConduitRareQuest: Apply 7500 Shields.
Combative CodexRareHeroes gain 1d6 Attack.

On combat victory, permanently increase the Attack gained by 6.
Enchanted CodexRareHeroes gain 1d6 Magic.

On combat victory, permanently increase the Magic gained by 6.
Vampiric CodexRareHeroes gain 1d2 Omnivamp.

On combat victory, permanently increase the Omnivamp gained by 2.
Vital CodexRareHeroes gain 1d50 Max HP.

On combat victory, permanently increase the Max HP gained by 50.
Plated CodexRareHeroes gain 1d10 Defense.

On combat victory, permanently increase the Defense gained by 10.
Precise CodexRareHeroes gain 1d4 Crit.

On combat victory, permanently increase the Crit gained by 4.
Swift CodexRareHeroes gain 1d5 Attack Speed.

On combat victory, permanently increase the Attack Speed gained by 5.
Frontline EmbiggenerRareAt start of combat, Heroes in the front row gain 400 Max HP and grow in size.
Frontline BarricaderRareAt start of combat, Heroes in the front row gain 60 Defense and grow in size.
Backline SharpenerRareAt start of combat, Heroes in the back row gain 25 Crit and increased move speed.
Backline QuickenerRareAt start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.
Advanced DifferentiatorRareShop rerolls cost 2 less.
Protective DifferentiatorRareAfter Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.
Violence ConduitRareQuest: Auto attack 200 times.
Arcane ConduitRareQuest: Cast 25 Active Abilities.
Warrior's Exaltation PrismEpicWhenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.
Warrior's Sundering FiligreeEpicFor Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
Tank's Intercession PrismEpicTanks gain 50 Defense per enemy targeting them.

Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.
Tank's Invigoration FiligreeEpicAfter Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
Vanguard's Frenzy PrismEpicWhenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.
Vanguard's Amplification FiligreeEpicFor Rush (8), Vanguards gain +100% Max HP.
Assassin's Elevation PrismEpicWhenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).
Assassin's Supremacy FiligreeEpicFor Rush (4), Assassins gain Stealth and 200 Crit.
Duelist's Rhythm PrismEpicWhenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.
Duelist's Profusion FiligreeEpicAfter Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.
Duelist's Fury FiligreeEpicFor Rush (10), Duelists gain 150 Attack Speed.
Mystic's Inundation PrismEpicWhenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.
Mystic's Prosperity FiligreeEpicWhenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.
Mage's Transmutation PrismEpicWhenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.
Mage's Administration FiligreeEpicWhenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.
Perfect Divergence PrismEpicAt start of combat, if no Heroes in combat share a Class all Heroes gain +33% to all their basic stats.
Perfect Unity PrismEpicAt start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.
Trigger Safeguard ActivatorEpicOn Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
Trigger Bounty ActivatorEpicEvery other Stall trigger, gain 1 Shard.

Every other Rush trigger, gain 1 Shard.
Trigger Synchrony ActivatorEpicEvery 3 Stall triggers, Stun all enemies for 2 seconds.

Every 3 Rush triggers, Stun all enemies for 2 seconds.
Deceleration AscendancyEpicQuest: Trigger Stall 15 times.
Deceleration ApotheosisEpicAfter Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.
Deceleration CorruptorEpicAfter Stall (15) and Stall (30), double the amount of Poison on all enemies.
Deceleration AegisEpicAfter Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.
Deceleration FiligreeEpicAfter Stall (30 and Stall 60), gain 12 Shards.
Acceleration AscendancyEpicQuest: Trigger Rush 15 times.
Acceleration ImmunizerEpicFor Rush (2), Heroes are immune to damage.
Acceleration PrismEpicOn Rush trigger, give Heroes 15 Crit.
Immolation AcceleratorEpicOn Rush trigger, inflict 20 Burn on all enemies.
Acceleration FiligreeEpicOn kill for Rush (20), gain 12 Shards.
Plague AcceleratorEpicFor Rush (12), if an enemy would gain a Debuff they gain 2 more.
Critical Absorption PrismEpicOn Crit, the Hero that Crit steals 60 Max HP from their target.
Critical AscendancyEpicQuest: Crit 100 times.
Venom Precision PrismEpicWhenever an enemy takes Poison damage, Heroes gain 2 Crit.
Shield ConverterEpicWhenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.
Shield AscendancyEpicQuest: Apply 15000 Shields.
Shield Investment FiligreeEpicAt start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.
Shard AscendancyEpicQuest: Generate 25 Shards.
Shard Precision PrismEpicHeroes gain Crit equal to the number of Shards in bank (Max: 1000).
Poison MigratorEpicWhenever an enemy dies, transfer their Poison to the nearest enemy.
Poison AscendancyEpicQuest: Inflict 400 Poison.
Blight Resonance PrismEpicWhenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.
Frost MigratorEpicWhenever an enemy dies, transfer their Frost to the nearest enemy.
Frost AscendancyEpicQuest: Inflict 800 Frost.
Glacial Guard PrismEpicWhenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.
Burn MigratorEpicWhenever an enemy dies, transfer their Burn to the nearest enemy.
Burn AscendancyEpicQuest: Inflict 1200 Burn.
Thermal InverterEpicWhenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.

Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.
Plague VelocitizerEpicEvery 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.
Plague AscendancyEpicQuest: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy.
Arcane Backup PrismEpicHeroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.
Martial Backup PrismEpicHeroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.
Defensive Backup PrismEpicHeroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.
Momentous DifferentiatorEpicHeroes gain 2 Attack Speed for each time you've rerolled the shop this game.
Stalwart DifferentiatorEpicHeroes gain 3 Defense for each time you've rerolled the shop this game.
Alignment AscendancyEpicQuest: Trigger Rush or Stall 25 times.
Golden AscendancyEpicQuest: Win a combat with 66 or more Shards in your bank.
Reserve AscendancyEpicQuest: Win a combat with 2 Heroes in your reserves.
Shard Energy VelocitizerEpicHeroes gain 1 Attack Speed per 5 Shards you've generated this game.
Warrior's Endurance BannerUniqueWarrior's Rush abilities last 3 seconds longer.
Warrior's Mending BannerUniqueWhenever a Warrior Crits, they heal equal to 50% of their Attack.
Warrior's Bravery BannerUniqueWhenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.
Warrior's Rally BannerUniqueRush (10): Warriors gain +50% Attack.
Warrior's Aegis BannerUniqueAt start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.
Tank's Readiness BannerUniqueTank's Stall abilities trigger 6 seconds faster.
Tank's Patience BannerUniqueAfter Stall (15), Tanks permanently gain 5 Defense.
Tank's Poisonplate BannerUniqueWhenever a Tank is auto attacked, they apply 1 Poison to the attacker.
Tank's Frostplate BannerUniqueWhenever a Tank is auto attacked, they apply 2 Frost to the attacker.
Tank's Resilience BannerUniqueWhenever a Tank is auto attacked, they gain 2 Defense.
Vanguard's Endurance BannerUniqueVanguard's Rush abilities last 3 seconds longer.
Vanguard's Aegis BannerUniqueAt start of combat, Vanguards gain Shields equal to 25% of their Max HP.
Vanguard's Rally BannerUniqueFor Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Vanguard's Flameplate BannerUniqueWhenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.
Vanguard's Flamefists BannerUniqueWhenever a Vanguard auto attacks, they inflict 3 Burn on their target.
Assassin's Smokescreen BannerUniqueAssassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.
Assassin's Endurance BannerUniqueAssassin's Rush abilities last 3 seconds longer.
Assassin's Greed BannerUniqueAssassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.
Assassin's Patience BannerUniqueWhenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.
Assassin's Payday BannerUniqueWhenever an Assassin kills an enemy, gain 4 Shards.
Duelist's Precision BannerUniqueDuelists gain 1 Crit per 5 Shards you've generated this game.
Duelist's Toxin BannerUniqueWhenever a Duelist auto attacks, they inflict 1 Poison on their target.
Duelist's Chill BannerUniqueWhenever a Duelist auto attacks, they inflict 2 Frost on their target.
Duelist's Flame BannerUniqueWhenever a Duelist auto attacks, they inflict 3 Burn on their target.
Duelist's Outbreak BannerUniqueWhenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.
Mystic's Payday BannerUniqueEvery 5 times a Mystic casts, gain 1 Shard.
Mystic's Prosperity BannerUniqueWhenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.
Mystic's Barrier BannerUniqueWhenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.
Mystic's Outbreak BannerUniqueWhenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.
Mystic's Protection BannerUniqueWhenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.
Mage's Elemental BannerUniqueWhenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.
Mage's Inferno BannerUniqueWhenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.
Mage's Frostbite BannerUniqueWhenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.
Mage's Enlightenment BannerUniqueAfter Stall (15), Mages permanently gain 6 Magic.
Mage's Serenity BannerUniqueAfter Stall (15 and Stall 30), Mages gain 100 Mana.
Warrior's Precise ReflectionUniqueWarriors gain 25 Attack and 15 Crit.
Warrior's Swift ReflectionUniqueWarriors gain 25 Attack and 20 Attack Speed.
Tank's Enchanted ReflectionUniqueTanks gain 30 Defense and 25 Magic.
Tank's Vital ReflectionUniqueTanks gain 30 Defense and 200 Max HP.
Vanguard's Combative ReflectionUniqueVanguards gain 200 Max HP and 25 Attack.
Vanguard's Plated ReflectionUniqueVanguards gain 200 Max HP and 30 Defense.
Assassin's Combative ReflectionUniqueAssassins gain 15 Crit and 25 Attack.
Assassin's Enchanted ReflectionUniqueAssassins gain 15 Crit and 25 Magic.
Duelist's Precise ReflectionUniqueDuelists gain 20 Attack Speed and 15 Crit.
Duelist's Combative ReflectionUniqueDuelists gain 20 Attack Speed and 25 Attack.
Mystic's Enchanted ReflectionUniqueMystics gain 4 Mana Regen and 25 Magic.
Mystic's Vital ReflectionUniqueMystics gain 4 Mana Regen and 200 Max HP.
Mage's Precise ReflectionUniqueMages gain 25 Magic and 15 Crit.
Mage's Flowing ReflectionUniqueMages gain 25 Magic and 4 Mana Regen.
Poison BaubleUniqueAt start of combat, inflict 5 Poison on all enemies.
Poison AccumulatorUniqueQuest: Inflict 50 Poison.
Frost BaubleUniqueAt start of combat, inflict 10 Frost on all enemies.
Frost AccumulatorUniqueQuest: Inflict 100 Frost.
Burn BaubleUniqueAt start of combat, inflict 15 Burn on all enemies.
Burn AccumulatorUniqueQuest: Inflict 150 Burn.
Plague BaubleUniqueAt start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.
Plague CollectorUniqueQuest: Inflict 250 Debuffs.
Shield FluctuatorUniqueHeroes gain 15 Crit and 4 Mana Regen while Shielded.
Shield BaubleUniqueAt start of combat, heroes gain 250 lasting Shields.
Shield AccumulatorUniqueQuest: Apply 1250 Shields.
Acceleration FluctuatorUniqueOn Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
Acceleration ResonatorUniqueOn Rush trigger, Heroes gain 250 Shields.
Acceleration AccumulatorUniqueQuest: Trigger Rush 3 times.
Deceleration FluctuatorUniqueOn Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.
Deceleration ResonatorUniqueOn Stall trigger, Heroes heal 250.
Deceleration AccumulatorUniqueQuest: Trigger Stall 3 times.
Shard FluctuatorUniqueOn Shards generated, deal 500 damage to all enemies.
Shard ResonatorUniqueOn Shards generated, Heroes gain 1000 Shields.
Shard AccumulatorUniqueQuest: Generate 20 Shards.
Starter Kit: Instant ShardsUniqueGain 7 Shards.
Starter Kit: Temporary Shard BoostUniqueFor Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.
Starter Kit: Sustained Shard BoostUniqueUntil the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.
Starter Kit: Instant Rare Attack ItemUniqueGet a rare item which gives Attack to the holder.
Starter Kit: Instant Rare Max HP ItemUniqueGet a rare item which gives Max HP to the holder.
Starter Kit: Instant Rare Defense ItemUniqueGet a rare item which gives Defense to the holder.
Starter Kit: Instant Rare Crit ItemUniqueGet a rare item which gives Crit to the holder.
Starter Kit: Instant Rare Attack Speed ItemUniqueGet a rare item which gives Attack Speed to the holder.
Starter Kit: Instant Rare Mana Regen ItemUniqueGet a rare item which gives Mana Regen to the holder.
Starter Kit: Instant Rare Magic ItemUniqueGet a rare item which gives Magic to the holder.
Starter Kit: Temporary Item DiscountUniqueUntil Combat #4, items cost 2 less.
Starter Kit: Instant Attack BoostUniqueA Hero permanently gained 35 Attack.
Starter Kit: Instant Max HP BoostUniqueA Hero permanently gained 300 Max HP.
Starter Kit: Instant Defense BoostUniqueA Hero permanently gained 45 Defense.
Starter Kit: Instant Crit BoostUniqueA Hero permanently gained 20 Crit.
Starter Kit: Instant Attack Speed BoostUniqueA Hero permanently gained 30 Attack Speed.
Starter Kit: Instant Mana Regen BoostUniqueA Hero permanently gained 6 Mana Regen.
Starter Kit: Instant Magic BoostUniqueA Hero permanently gained 35 Magic.
Starter Kit: Temporary Attack GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.
Starter Kit: Temporary Max HP GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.
Starter Kit: Temporary Defense GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.
Starter Kit: Temporary Crit GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.
Starter Kit: Temporary Attack Speed GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.
Starter Kit: Temporary Mana Regen GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.
Starter Kit: Temporary Magic GrowthUniqueAt the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.
Starter Kit: Sustained AttackUniqueUntil the Act Boss, Heroes gain 40 Attack.
Starter Kit: Sustained Item ExpansionUniqueUntil the Act Boss, Heroes can equip an additional item (Max: 6).
Starter Kit: Sustained Max HPUniqueUntil the Act Boss, Heroes gain 300 Max HP.
Starter Kit: Sustained DefenseUniqueUntil the Act Boss, Heroes gain 45 Defense.
Starter Kit: Sustained CritUniqueUntil the Act Boss, Heroes gain 25 Crit.
Starter Kit: Sustained Attack SpeedUniqueUntil the Act Boss, Heroes gain 25 Attack Speed.
Starter Kit: Sustained Mana RegenUniqueUntil the Act Boss, Heroes gain 6 Mana Regen.
Starter Kit: Sustained MagicUniqueUntil the Act Boss, Heroes gain 40 Magic
Strange Blue Fruit: Attack DrainedUniqueHeroes lose 12 Attack.
Strange Blue Fruit: Max HP DrainedUniqueHeroes lose 100 Max HP.
Strange Blue Fruit: Defense DrainedUniqueHeroes lose 15 Defense.
Strange Blue Fruit: Crit DrainedUniqueHeroes lose 7 Crit.
Strange Blue Fruit: Attack Speed DrainedUniqueHeroes lose 10 Attack Speed.
Strange Blue Fruit: Mana Regen DrainedUniqueHeroes lose 2 Mana Regen.
Strange Blue Fruit: Magic DrainedUniqueHeroes lose 12 Magic
Strange Red Fruit: Attack BoostUniqueHeroes gain 25 Attack.
Strange Red Fruit: Max HP BoostUniqueHeroes gain 200 Max HP.
Strange Red Fruit: Defense BoostUniqueHeroes gain 30 Defense.
Strange Red Fruit: Crit BoostUniqueHeroes gain 15 Crit.
Strange Red Fruit: Attack Speed BoostUniqueHeroes gain 20 Attack Speed.
Strange Red Fruit: Mana Regen BoostUniqueHeroes gain 4 Mana Regen.
Strange Red Fruit: Magic BoostUniqueHeroes gain 25 Magic.
Power of the WellUniqueHeroes gain 10% basic stats.
DebtUniqueAt start of combat, Heroes take damage equal to 10% of their Max HP.
Strange Yellow FruitUniqueHeroes gain 500 Max HP.
The Red RiftUniqueEnemies gain 5% basic stats.
Shard MaximizerUniqueGain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).
Starter BundleUniqueGain a random common item, a random common relic, and 5 Shards.
BossyUniqueQuest: Win 6 combats.
Shard PouchUniqueGain 15 Shards.
Item WindfallUniqueGet 5 random common items.

Start with 5 fewer Shards.
Mystery CharmUniqueGet a random rare relic.
Crest WindfallUniqueGet two random items which make a Hero count as having an additional class.

Start with 5 fewer Shards.
Relic BazaarUniqueThe shop shows an additional relic.
Item BazaarUniqueItems cost 2 fewer Shards.
Survivor CharmUniqueGain 1 extra Shard per surviving Hero at end of combat.

Start with 5 fewer Shards.
All InUniqueGain 40 Shards.

Start with Emergency Rewind unavailable.
Quantity over QualityUniqueIncrease max team size by 1 (Max: 5).

Heroes have 1 fewer item slot (Min: 1).
Fast TrackUniqueInstantly rank up the above Hero.

Start with 10 fewer Shards.
VampirismUniqueHeroes gain 10 Omnivamp.
Stability SystemUniqueEmergency Rewind starts with 30 more Shards.
Quality over QuantityUniqueHeroes can equip two additional items (Max: 6).

Max team size is decreased by 1.
Legacy CharmUniqueHeroes gain 1d1% basic stats.

Every 2 combat victories, permanently increase the amount of basic stats by 1%.
Warrior EquipmentUniqueGet an item which benefits Warriors.

Start with 5 fewer Shards.
Tank EquipmentUniqueGet an item which benefits Tanks.

Start with 5 fewer Shards.
Vanguard EquipmentUniqueGet an item which benefits Vanguards.

Start with 5 fewer Shards.
Assassin EquipmentUniqueGet an item which benefits Assassins.

Start with 5 fewer Shards.
Duelist EquipmentUniqueGet an item which benefits Duelists.

Start with 5 fewer Shards.
Mystic EquipmentUniqueGet an item which benefits Mystics.

Start with 5 fewer Shards.
Mage EquipmentUniqueGet an item which benefits Mages.

Start with 5 fewer Shards.
Warrior CrestUniqueGet an item which makes a Hero count as a Warrior during combat.
Tank CrestUniqueGet an item which makes a Hero count as a Tank during combat.
Vanguard CrestUniqueGet an item which makes a Hero count as a Vanguard during combat.
Assassin CrestUniqueGet an item which makes a Hero count as an Assassin during combat.
Duelist CrestUniqueGet an item which makes a Hero count as a Duelist during combat.
Mystic CrestUniqueGet an item which makes a Hero count as a Mystic during combat.
Mage CrestUniqueGet an item which makes a Hero count as a Mage during combat.
Attack ParcelUniqueGet a random rare item that gives Attack.
Defense ParcelUniqueGet a random rare item that gives Defense.
Health ParcelUniqueGet a random rare item that gives Max HP.
Crit ParcelUniqueGet a random rare item that gives Crit.
Attack Speed ParcelUniqueGet a random rare item that gives Attack Speed.
Mana Regen ParcelUniqueGet a random rare item that gives Mana Regen.
Magic ParcelUniqueGet a random rare item that gives Magic.
Warrior's Bloodshield EngineLegendaryHeroes gain 50 Attack.

Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt.
Tank's Absolution EngineLegendaryHeroes gain 60 Defense.

Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.
Vanguard's Titanic EngineLegendaryHeroes gain 400 Max HP.

Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.
Assassin's Ambush EngineLegendaryHeroes gain 30 Crit.

Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit.

At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
Duelist's Momentum EngineLegendaryHeroes gain 40 Attack Speed.

Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.
Mystic's Abundance EngineLegendaryHeroes gain 8 Mana Regen.

Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied.
Mage's Cataclysm EngineLegendaryHeroes gain 50 Magic.

Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic.
Critical SingularityLegendaryAt start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.
Shield Fragmentation EngineLegendaryWhenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.
Venom Amplification EngineLegendaryWhenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.
Glacial Decay EngineLegendaryFrost now deals damage to enemies when it ticks down (like Burn does).
Burning Spiral EngineLegendaryWhenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP.
Plague Transmission EngineLegendaryAt start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
Deceleration Legacy CrystalLegendaryAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
The RiftbreakerLegendaryAfter Stall (90), break the rift.
Acceleration Legacy CrystalLegendaryFor Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
Godspeed Ascension EngineLegendaryFor Rush (1), Heroes gain +150% basic stats.
Shard Power ExtractorLegendaryOn Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
Rift Storm InvokerLegendaryThe Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.
Temporal Alignment CrystalLegendaryOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Defensive Energy CrystalLegendaryAt start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.

After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.
Martial Energy CrystalLegendaryAuto attacks by Assassins, Duelists, and Warriors gain 100 Crit.
Arcane Energy CrystalLegendaryWhenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.
Heroic Capacity ExpanderLegendaryHeroes can equip an additional item (Max: 5).
Omnity EnforcerLegendaryGet all 7 Crests. Crests are items which make a Hero count as having an additional class during combat.
Rapid GrowthEnemyFor Rush (9), enemies have 150% increased stats.
Steady GrowthEnemyAfter Stall (15), enemies have 40% increased stats.
PainEnemyEach second, Heroes take damage equal to 2.75% of their Max HP.
ImprovidenceEnemyEach second, enemies heal 3% Max HP.
DecayEnemyHeroes have 20% decreased basic stats.
ImmunityEnemyFor Rush (18), enemies are immune to damage.
Rapid GrowthEnemyFor Rush (10), enemies have 66% increased stats.
Steady GrowthEnemyAfter Stall (15), enemies have 55% increased stats.
PainEnemyEach second, Heroes take damage equal to 8% of their Max HP.
ImprovidenceEnemyEach second, enemies heal 5% Max HP.
DecayEnemyHeroes have 17.5% decreased basic stats.
ImmunityEnemyFor Rush (13), enemies are immune to damage.
Slaughter MandateLegendary (Quest)Quest: Deal 15000 damage with auto attacks.
Arcane MandateLegendary (Quest)Quest: Deal 15000 damage with active abilities.
Shelter MandateLegendary (Quest)Quest: Apply 30000 Shields.
Merchant MandateLegendary (Quest)Quest: Reroll the shop 9 times, then complete a combat.
Dominion MandateLegendary (Quest)Quest: Inflict 5000 Debuffs.
Unity MandateLegendary (Quest)Quest: Win a combat with 4 or more heroes of the same class in combat or in the reserves.
Omnity MandateLegendary (Quest)Quest: Win a combat with a Hero of all 7 classes in combat or in the reserves.
Greed MandateLegendary (Quest)Quest: Win a combat with 100 or more Shards in your bank.
Deceleration MandateLegendary (Quest)Quest: Trigger Stall 25 times.
Acceleration MandateLegendary (Quest)Quest: Trigger Rush 25 times.
Victory MandateLegendary (Quest)Quest: Win 4 combats.
Ascension MandateLegendary (Quest)Quest: Win a combat with Heroes of 3 or more different ranks in combat.
Critical MandateLegendary (Quest)Quest: Crit 200 times.
Temporal MandateLegendary (Quest)Quest: Trigger Rush or Stall 40 times.
Desperation MandateLegendary (Quest)Quest: Win a combat with only 1 surviving Hero.
Fighting FormSingle Battle BoostHeroes have 25% increased basic stats.
Battle StanceSingle Battle BoostHeroes have 50% increased basic stats.
WeaknessSingle Battle BoostHeroes have 25% decreased basic stats.
BurningSingle Battle BoostAt start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.
HuntedSingle Battle BoostHeroes have -50% Defense.
StunnedSingle Battle BoostAt start of combat, Heroes are Stunned for 6 seconds.
RestedSingle Battle BoostHeroes have 10% increased basic stats.
DamagedSingle Battle BoostAt start of combat, Heroes take damage equal to 25% of their Max HP.
FlamingSingle Battle BoostAt start of combat, inflict Burn on all Heroes equal to 5% of their Max HP.
SharpenedSingle Battle BoostHeroes gain 25 Attack, 15 Attack Speed, and 20 Crit.
HardenedSingle Battle BoostHeroes gain 300 Max HP and 45 Defense.
FocusedSingle Battle BoostHeroes gain 50 Magic and 4 Mana Regen.
Cost of KnowledgeSingle Battle BoostHeroes have 20% decreased basic stats.
The Rift Puppy's CrySingle Battle BoostGain 25 additional Shards for killing the Act Boss.
The Etched PathSingle Battle BoostGet riftFuturesRelicId when this expires.
The Rift PuppySingle Battle BoostAt start of combat, Heroes take damage equal to 15% of their Max HP.
The Jagged ChasmSingle Battle BoostHeroes lose 10% basic stats.

Combats rewards 10 more Shards per victory.
The Jagged DivideSingle Battle BoostHeroes lose 15% basic stats.

Get shardbackBeetleRelicId when this expires.
The Fairy RingSingle Battle BoostAt start of combat, inflict Poison on all Heroes equal to 1% of their Max HP.

Get woundedHawkItemId when this expires.
The Fairy RingSingle Battle BoostEarn no Shards for combat victory.

Get woundedHawkRelicId when this expires.
The Well of TemptationSingle Battle BoostHeroes gain 10% basic stats.
The DebtorSingle Battle BoostEarn 5 fewer Shards for combat victory.
The DebtorSingle Battle BoostEarn 15 fewer Shards for combat victory.
The Cursed UrnSingle Battle BoostEarn 10 fewer Shards for combat victory.
The NestSingle Battle BoostGet theStingRelicId when this expires.
The Well of TemptationSingle Battle BoostEarn 5 fewer Shards for combat victory.
The Well of TemptationSingle Battle BoostGet riftFuturesItemId when this expires.
The Rift PuppySingle Battle BoostAt start of combat, Heroes take damage equal to 30% of their Max HP.
Strange Yellow FruitSingle Battle BoostAt start of combat, Heroes are Stunned for 6 seconds.

Heroes gain 500 Max HP when this expires.
Single CombatSingle Battle BoostDefeat the Forest Golem in single combat to gain 15 Shards.

To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one.
Single CombatSingle Battle BoostDefeat the Forest Golem in single combat to get singleCombatRelicId.

To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one.
Single CombatSingle Battle BoostDefeat the Forest Golem in single combat to get singleCombatItemId.

To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one.
EnduranceSingle Battle BoostSurvive for 30 seconds to gain 10 Shards.

Enemies in this combat are immune to damage.
EnduranceSingle Battle BoostSurvive for 40 seconds to gain 20 Shards.

Enemies in this combat are immune to damage.
EnduranceSingle Battle BoostSurvive for 50 seconds to gain 30 Shards.

Enemies in this combat are immune to damage.
DemolitionSingle Battle BoostKill the Turtle in under 20 seconds to gain 10 Shards.
DemolitionSingle Battle BoostKill the Turtle in under 20 seconds to gain 20 Shards.
DemolitionSingle Battle BoostKill the Turtle in under 20 seconds to gain 30 Shards.
RematchSingle Battle BoostDefeat the boss in 1v1 combat to gain bossRelicId.

The Hero has 10% reduced basic stats.
RematchSingle Battle BoostDefeat the boss in under 20 seconds to gain bossRelicId.
RematchSingle Battle BoostDefeat the boss to gain bossRelicId.

Heroes have 50% reduced basic stats.
Demon's FuryAct BossWhenever an enemy reaches 50% remaining Max HP, it gains 20 Attack Speed and Shields equal to 10% of its Max HP.
Hydra's HealingAct BossAt start of combat, enemies gain 1 HP/S per 150 Max HP they have.
Fire Dragon's FlameAct BossAt start of combat, inflict act2ActBossStacks Burn on all Heroes.
On combat victory, permanently increase the amount of Burn this inflicts by 4.
Frost Dragon's ChillAct BossAt start of combat, inflict act2ActBossStacks Frost on all Heroes.
On combat victory, permanently increase the amount of Frost this inflicts by 3.
Poison Dragon's VenomAct BossAt start of combat, inflict act2ActBossStacks Poison on all Heroes.
On combat victory, permanently increase the amount of Poison this inflicts by 2.
Harmony CrystalTeam SizeIncrease your team size by 1 (Max: 5).