Relics
All 406 relics you can pick up during a run. Click a column header to sort. Effect descriptions contain the exact in-game numbers.
Rarity
Effect
| Name | Rarity | Effect |
|---|---|---|
| Common | Warriors gain 25 Attack. | |
| Common | Tanks gain 30 Defense. | |
| Common | Vanguards gain 200 Max HP. | |
| Common | Assassins gain 15 Crit. | |
| Common | Duelists gain 20 Attack Speed. | |
| Common | Mystics gain 4 Mana Regen. | |
| Common | Mages gain 25 Magic. | |
| Common | After Stall (10 and Stall 20), inflict 10 Poison on all enemies. | |
| Common | At start of combat, inflict 20 Frost on all enemies. | |
| Common | Each second for Rush (10), inflict 3 Burn on all enemies. | |
| Common | On combat victory, gain 3 Shards. | |
| Common | After Stall (20), Heroes gain 10 HP/S. | |
| Common | For Rush (10), Heroes gain 20 HP/S. | |
| Common | Each Hero's first attack against each enemy gains 250 Crit. | |
| Common | At start of combat, Heroes gain 400 lasting Shields. | |
| Common | At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies. | |
| Common | At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense. | |
| Common | At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit. | |
| Common | Quest: Inflict 100 Poison. | |
| Common | Shop rerolls cost 1 less. | |
| Common | Quest: Inflict 200 Frost. | |
| Common | Quest: Inflict 300 Burn. | |
| Common | Quest: Generate 15 Shards. | |
| Common | Quest: Trigger Stall 4 times. | |
| Common | Quest: Trigger Rush 4 times. | |
| Common | Quest: Crit 20 times. | |
| Common | Quest: Apply 2500 Shields. | |
| Common | Quest: Win a combat with 3 or more Heroes of the same Class in play. | |
| Common | Quest: Win a combat with 3 or more Heroes that do not share a Class in play. | |
| Common | Quest: Win 3 combats. | |
| Rare | For each Warrior in combat, Rush abilities last 2 seconds longer. | |
| Rare | If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit. | |
| Rare | At start of combat, inflict 20 Poison on all enemies per Tank in combat. | |
| Rare | Each second if there is a Tank in combat, Heroes gain 1 Defense. | |
| Rare | At start of combat, inflict 45 Burn on all enemies per Vanguard in combat. | |
| Rare | Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields. | |
| Rare | At start of combat, gain 4 Shards per Assassin in combat. | |
| Rare | If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat. | |
| Rare | For each Duelist in combat, Stall abilities trigger 4 seconds earlier. | |
| Rare | If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack. | |
| Rare | At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat. | |
| Rare | If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S. | |
| Rare | At start of combat, inflict 15 Frost on all enemies per Mage in combat. | |
| Rare | If there is a Mage in combat, your Hero's active abilities gain 100 Crit. | |
| Rare | Mages and Mystics gain 50 Magic and 4 Mana Regen. | |
| Rare | Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack. | |
| Rare | Tanks and Vanguards gain 45 Defense and 300 Max HP. | |
| Rare | Quest: Win a combat with 4 or more combined classes in play. | |
| Rare | Every 2 Stall triggers, gain 1 Shard. | |
| Rare | On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana. | |
| Rare | Quest: Trigger Stall 6 times. | |
| Rare | Every 2 Rush triggers, gain 1 Shard. | |
| Rare | On Rush trigger, give Heroes 5 Crit and 10 Attack Speed. | |
| Rare | Quest: Trigger Rush 6 times. | |
| Rare | On Crit, the Hero that Crit heals 40 and gains 4 Mana. | |
| Rare | For Rush (10), Heroes gain 60 Crit. | |
| Rare | Quest: Crit 40 times. | |
| Rare | On combat victory, gain 6 Shards. | |
| Rare | After Stall (30), gain 9 Shards. | |
| Rare | Quest: Generate 25 Shards. | |
| Rare | Whenever a Hero inflicts Poison, inflict 33% more. | |
| Rare | After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison. | |
| Rare | Quest: Inflict 200 Poison. | |
| Rare | Whenever a Hero inflicts Frost, inflict 33% more. | |
| Rare | After Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have. | |
| Rare | Quest: Inflict 400 Frost. | |
| Rare | Whenever a Hero inflicts Burn, inflict 33% more. | |
| Rare | For Rush (15), enemies receive 50% more Burn damage. | |
| Rare | Quest: Inflict 600 Burn. | |
| Rare | After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies. | |
| Rare | For Rush (12), if an enemy would gain a Debuff they gain 1 more. | |
| Rare | Quest: Inflict 750 Debuffs. | |
| Rare | Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source. | |
| Rare | After Stall (15), Heroes gain a lasting 33% Max HP Shield. | |
| Rare | Quest: Apply 7500 Shields. | |
| Rare | Heroes gain 1d6 Attack. On combat victory, permanently increase the Attack gained by 6. | |
| Rare | Heroes gain 1d6 Magic. On combat victory, permanently increase the Magic gained by 6. | |
| Rare | Heroes gain 1d2 Omnivamp. On combat victory, permanently increase the Omnivamp gained by 2. | |
| Rare | Heroes gain 1d50 Max HP. On combat victory, permanently increase the Max HP gained by 50. | |
| Rare | Heroes gain 1d10 Defense. On combat victory, permanently increase the Defense gained by 10. | |
| Rare | Heroes gain 1d4 Crit. On combat victory, permanently increase the Crit gained by 4. | |
| Rare | Heroes gain 1d5 Attack Speed. On combat victory, permanently increase the Attack Speed gained by 5. | |
| Rare | At start of combat, Heroes in the front row gain 400 Max HP and grow in size. | |
| Rare | At start of combat, Heroes in the front row gain 60 Defense and grow in size. | |
| Rare | At start of combat, Heroes in the back row gain 25 Crit and increased move speed. | |
| Rare | At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed. | |
| Rare | Shop rerolls cost 2 less. | |
| Rare | After Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game. | |
| Rare | Quest: Auto attack 200 times. | |
| Rare | Quest: Cast 25 Active Abilities. | |
| Epic | Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana. | |
| Epic | For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20. | |
| Epic | Tanks gain 50 Defense per enemy targeting them. Every 10 Seconds, the Tank with the highest current HP Taunts all enemies. | |
| Epic | After Stall (20), Tanks gain 1 HP/S per 8 Defense they have. | |
| Epic | Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense. | |
| Epic | For Rush (8), Vanguards gain +100% Max HP. | |
| Epic | Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10). | |
| Epic | For Rush (4), Assassins gain Stealth and 200 Crit. | |
| Epic | Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target. | |
| Epic | After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects. | |
| Epic | For Rush (10), Duelists gain 150 Attack Speed. | |
| Epic | Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied. | |
| Epic | Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen. | |
| Epic | Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic. | |
| Epic | Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic. | |
| Epic | At start of combat, if no Heroes in combat share a Class all Heroes gain +33% to all their basic stats. | |
| Epic | At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats. | |
| Epic | On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen. | |
| Epic | Every other Stall trigger, gain 1 Shard. Every other Rush trigger, gain 1 Shard. | |
| Epic | Every 3 Stall triggers, Stun all enemies for 2 seconds. Every 3 Rush triggers, Stun all enemies for 2 seconds. | |
| Epic | Quest: Trigger Stall 15 times. | |
| Epic | After Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats. | |
| Epic | After Stall (15) and Stall (30), double the amount of Poison on all enemies. | |
| Epic | After Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields. | |
| Epic | After Stall (30 and Stall 60), gain 12 Shards. | |
| Epic | Quest: Trigger Rush 15 times. | |
| Epic | For Rush (2), Heroes are immune to damage. | |
| Epic | On Rush trigger, give Heroes 15 Crit. | |
| Epic | On Rush trigger, inflict 20 Burn on all enemies. | |
| Epic | On kill for Rush (20), gain 12 Shards. | |
| Epic | For Rush (12), if an enemy would gain a Debuff they gain 2 more. | |
| Epic | On Crit, the Hero that Crit steals 60 Max HP from their target. | |
| Epic | Quest: Crit 100 times. | |
| Epic | Whenever an enemy takes Poison damage, Heroes gain 2 Crit. | |
| Epic | Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied. | |
| Epic | Quest: Apply 15000 Shields. | |
| Epic | At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50. | |
| Epic | Quest: Generate 25 Shards. | |
| Epic | Heroes gain Crit equal to the number of Shards in bank (Max: 1000). | |
| Epic | Whenever an enemy dies, transfer their Poison to the nearest enemy. | |
| Epic | Quest: Inflict 400 Poison. | |
| Epic | Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage. | |
| Epic | Whenever an enemy dies, transfer their Frost to the nearest enemy. | |
| Epic | Quest: Inflict 800 Frost. | |
| Epic | Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted. | |
| Epic | Whenever an enemy dies, transfer their Burn to the nearest enemy. | |
| Epic | Quest: Inflict 1200 Burn. | |
| Epic | Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost. Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn. | |
| Epic | Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies. | |
| Epic | Quest: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy. | |
| Epic | Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves. | |
| Epic | Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves. | |
| Epic | Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves. | |
| Epic | Heroes gain 2 Attack Speed for each time you've rerolled the shop this game. | |
| Epic | Heroes gain 3 Defense for each time you've rerolled the shop this game. | |
| Epic | Quest: Trigger Rush or Stall 25 times. | |
| Epic | Quest: Win a combat with 66 or more Shards in your bank. | |
| Epic | Quest: Win a combat with 2 Heroes in your reserves. | |
| Epic | Heroes gain 1 Attack Speed per 5 Shards you've generated this game. | |
| Unique | Warrior's Rush abilities last 3 seconds longer. | |
| Unique | Whenever a Warrior Crits, they heal equal to 50% of their Attack. | |
| Unique | Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack. | |
| Unique | Rush (10): Warriors gain +50% Attack. | |
| Unique | At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack. | |
| Unique | Tank's Stall abilities trigger 6 seconds faster. | |
| Unique | After Stall (15), Tanks permanently gain 5 Defense. | |
| Unique | Whenever a Tank is auto attacked, they apply 1 Poison to the attacker. | |
| Unique | Whenever a Tank is auto attacked, they apply 2 Frost to the attacker. | |
| Unique | Whenever a Tank is auto attacked, they gain 2 Defense. | |
| Unique | Vanguard's Rush abilities last 3 seconds longer. | |
| Unique | At start of combat, Vanguards gain Shields equal to 25% of their Max HP. | |
| Unique | For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP. | |
| Unique | Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker. | |
| Unique | Whenever a Vanguard auto attacks, they inflict 3 Burn on their target. | |
| Unique | Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat. | |
| Unique | Assassin's Rush abilities last 3 seconds longer. | |
| Unique | Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game. | |
| Unique | Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic. | |
| Unique | Whenever an Assassin kills an enemy, gain 4 Shards. | |
| Unique | Duelists gain 1 Crit per 5 Shards you've generated this game. | |
| Unique | Whenever a Duelist auto attacks, they inflict 1 Poison on their target. | |
| Unique | Whenever a Duelist auto attacks, they inflict 2 Frost on their target. | |
| Unique | Whenever a Duelist auto attacks, they inflict 3 Burn on their target. | |
| Unique | Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target. | |
| Unique | Every 5 times a Mystic casts, gain 1 Shard. | |
| Unique | Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen. | |
| Unique | Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen. | |
| Unique | Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies. | |
| Unique | Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies. | |
| Unique | Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have. | |
| Unique | Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent. | |
| Unique | Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent. | |
| Unique | After Stall (15), Mages permanently gain 6 Magic. | |
| Unique | After Stall (15 and Stall 30), Mages gain 100 Mana. | |
| Unique | Warriors gain 25 Attack and 15 Crit. | |
| Unique | Warriors gain 25 Attack and 20 Attack Speed. | |
| Unique | Tanks gain 30 Defense and 25 Magic. | |
| Unique | Tanks gain 30 Defense and 200 Max HP. | |
| Unique | Vanguards gain 200 Max HP and 25 Attack. | |
| Unique | Vanguards gain 200 Max HP and 30 Defense. | |
| Unique | Assassins gain 15 Crit and 25 Attack. | |
| Unique | Assassins gain 15 Crit and 25 Magic. | |
| Unique | Duelists gain 20 Attack Speed and 15 Crit. | |
| Unique | Duelists gain 20 Attack Speed and 25 Attack. | |
| Unique | Mystics gain 4 Mana Regen and 25 Magic. | |
| Unique | Mystics gain 4 Mana Regen and 200 Max HP. | |
| Unique | Mages gain 25 Magic and 15 Crit. | |
| Unique | Mages gain 25 Magic and 4 Mana Regen. | |
| Unique | At start of combat, inflict 5 Poison on all enemies. | |
| Unique | Quest: Inflict 50 Poison. | |
| Unique | At start of combat, inflict 10 Frost on all enemies. | |
| Unique | Quest: Inflict 100 Frost. | |
| Unique | At start of combat, inflict 15 Burn on all enemies. | |
| Unique | Quest: Inflict 150 Burn. | |
| Unique | At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies. | |
| Unique | Quest: Inflict 250 Debuffs. | |
| Unique | Heroes gain 15 Crit and 4 Mana Regen while Shielded. | |
| Unique | At start of combat, heroes gain 250 lasting Shields. | |
| Unique | Quest: Apply 1250 Shields. | |
| Unique | On Rush trigger, give Heroes 10 Attack Speed and 10 Attack. | |
| Unique | On Rush trigger, Heroes gain 250 Shields. | |
| Unique | Quest: Trigger Rush 3 times. | |
| Unique | On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic. | |
| Unique | On Stall trigger, Heroes heal 250. | |
| Unique | Quest: Trigger Stall 3 times. | |
| Unique | On Shards generated, deal 500 damage to all enemies. | |
| Unique | On Shards generated, Heroes gain 1000 Shields. | |
| Unique | Quest: Generate 20 Shards. | |
| Unique | Gain 7 Shards. | |
| Unique | For Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat. | |
| Unique | Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat. | |
| Unique | Get a rare item which gives Attack to the holder. | |
| Unique | Get a rare item which gives Max HP to the holder. | |
| Unique | Get a rare item which gives Defense to the holder. | |
| Unique | Get a rare item which gives Crit to the holder. | |
| Unique | Get a rare item which gives Attack Speed to the holder. | |
| Unique | Get a rare item which gives Mana Regen to the holder. | |
| Unique | Get a rare item which gives Magic to the holder. | |
| Unique | Until Combat #4, items cost 2 less. | |
| Unique | A Hero permanently gained 35 Attack. | |
| Unique | A Hero permanently gained 300 Max HP. | |
| Unique | A Hero permanently gained 45 Defense. | |
| Unique | A Hero permanently gained 20 Crit. | |
| Unique | A Hero permanently gained 30 Attack Speed. | |
| Unique | A Hero permanently gained 6 Mana Regen. | |
| Unique | A Hero permanently gained 35 Magic. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen. | |
| Unique | At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic. | |
| Unique | Until the Act Boss, Heroes gain 40 Attack. | |
| Unique | Until the Act Boss, Heroes can equip an additional item (Max: 6). | |
| Unique | Until the Act Boss, Heroes gain 300 Max HP. | |
| Unique | Until the Act Boss, Heroes gain 45 Defense. | |
| Unique | Until the Act Boss, Heroes gain 25 Crit. | |
| Unique | Until the Act Boss, Heroes gain 25 Attack Speed. | |
| Unique | Until the Act Boss, Heroes gain 6 Mana Regen. | |
| Unique | Until the Act Boss, Heroes gain 40 Magic | |
| Unique | Heroes lose 12 Attack. | |
| Unique | Heroes lose 100 Max HP. | |
| Unique | Heroes lose 15 Defense. | |
| Unique | Heroes lose 7 Crit. | |
| Unique | Heroes lose 10 Attack Speed. | |
| Unique | Heroes lose 2 Mana Regen. | |
| Unique | Heroes lose 12 Magic | |
| Unique | Heroes gain 25 Attack. | |
| Unique | Heroes gain 200 Max HP. | |
| Unique | Heroes gain 30 Defense. | |
| Unique | Heroes gain 15 Crit. | |
| Unique | Heroes gain 20 Attack Speed. | |
| Unique | Heroes gain 4 Mana Regen. | |
| Unique | Heroes gain 25 Magic. | |
| Unique | Heroes gain 10% basic stats. | |
| Unique | At start of combat, Heroes take damage equal to 10% of their Max HP. | |
| Unique | Heroes gain 500 Max HP. | |
| Unique | Enemies gain 5% basic stats. | |
| Unique | Gain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation). | |
| Unique | Gain a random common item, a random common relic, and 5 Shards. | |
| Unique | Quest: Win 6 combats. | |
| Unique | Gain 15 Shards. | |
| Unique | Get 5 random common items. Start with 5 fewer Shards. | |
| Unique | Get a random rare relic. | |
| Unique | Get two random items which make a Hero count as having an additional class. Start with 5 fewer Shards. | |
| Unique | The shop shows an additional relic. | |
| Unique | Items cost 2 fewer Shards. | |
| Unique | Gain 1 extra Shard per surviving Hero at end of combat. Start with 5 fewer Shards. | |
| Unique | Gain 40 Shards. Start with Emergency Rewind unavailable. | |
| Unique | Increase max team size by 1 (Max: 5). Heroes have 1 fewer item slot (Min: 1). | |
| Unique | Instantly rank up the above Hero. Start with 10 fewer Shards. | |
| Unique | Heroes gain 10 Omnivamp. | |
| Unique | Emergency Rewind starts with 30 more Shards. | |
| Unique | Heroes can equip two additional items (Max: 6). Max team size is decreased by 1. | |
| Unique | Heroes gain 1d1% basic stats. Every 2 combat victories, permanently increase the amount of basic stats by 1%. | |
| Unique | Get an item which benefits Warriors. Start with 5 fewer Shards. | |
| Unique | Get an item which benefits Tanks. Start with 5 fewer Shards. | |
| Unique | Get an item which benefits Vanguards. Start with 5 fewer Shards. | |
| Unique | Get an item which benefits Assassins. Start with 5 fewer Shards. | |
| Unique | Get an item which benefits Duelists. Start with 5 fewer Shards. | |
| Unique | Get an item which benefits Mystics. Start with 5 fewer Shards. | |
| Unique | Get an item which benefits Mages. Start with 5 fewer Shards. | |
| Unique | Get an item which makes a Hero count as a Warrior during combat. | |
| Unique | Get an item which makes a Hero count as a Tank during combat. | |
| Unique | Get an item which makes a Hero count as a Vanguard during combat. | |
| Unique | Get an item which makes a Hero count as an Assassin during combat. | |
| Unique | Get an item which makes a Hero count as a Duelist during combat. | |
| Unique | Get an item which makes a Hero count as a Mystic during combat. | |
| Unique | Get an item which makes a Hero count as a Mage during combat. | |
| Unique | Get a random rare item that gives Attack. | |
| Unique | Get a random rare item that gives Defense. | |
| Unique | Get a random rare item that gives Max HP. | |
| Unique | Get a random rare item that gives Crit. | |
| Unique | Get a random rare item that gives Attack Speed. | |
| Unique | Get a random rare item that gives Mana Regen. | |
| Unique | Get a random rare item that gives Magic. | |
| Legendary | Heroes gain 50 Attack. Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt. | |
| Legendary | Heroes gain 60 Defense. Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds. | |
| Legendary | Heroes gain 400 Max HP. Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size. | |
| Legendary | Heroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy. | |
| Legendary | Heroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat. | |
| Legendary | Heroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied. | |
| Legendary | Heroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic. | |
| Legendary | At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats. | |
| Legendary | Whenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source. | |
| Legendary | Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP. | |
| Legendary | Frost now deals damage to enemies when it ticks down (like Burn does). | |
| Legendary | Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP. | |
| Legendary | At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies. | |
| Legendary | After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game. | |
| Legendary | After Stall (90), break the rift. | |
| Legendary | For Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game. | |
| Legendary | For Rush (1), Heroes gain +150% basic stats. | |
| Legendary | On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage). | |
| Legendary | The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm. | |
| Legendary | On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. | |
| Legendary | At start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP. After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense. | |
| Legendary | Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit. | |
| Legendary | Whenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes. | |
| Legendary | Heroes can equip an additional item (Max: 5). | |
| Legendary | Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat. | |
| Rapid Growth | Enemy | For Rush (9), enemies have 150% increased stats. |
| Steady Growth | Enemy | After Stall (15), enemies have 40% increased stats. |
| Pain | Enemy | Each second, Heroes take damage equal to 2.75% of their Max HP. |
| Improvidence | Enemy | Each second, enemies heal 3% Max HP. |
| Decay | Enemy | Heroes have 20% decreased basic stats. |
| Immunity | Enemy | For Rush (18), enemies are immune to damage. |
| Rapid Growth | Enemy | For Rush (10), enemies have 66% increased stats. |
| Steady Growth | Enemy | After Stall (15), enemies have 55% increased stats. |
| Pain | Enemy | Each second, Heroes take damage equal to 8% of their Max HP. |
| Improvidence | Enemy | Each second, enemies heal 5% Max HP. |
| Decay | Enemy | Heroes have 17.5% decreased basic stats. |
| Immunity | Enemy | For Rush (13), enemies are immune to damage. |
| Legendary (Quest) | Quest: Deal 15000 damage with auto attacks. | |
| Legendary (Quest) | Quest: Deal 15000 damage with active abilities. | |
| Legendary (Quest) | Quest: Apply 30000 Shields. | |
| Legendary (Quest) | Quest: Reroll the shop 9 times, then complete a combat. | |
| Legendary (Quest) | Quest: Inflict 5000 Debuffs. | |
| Legendary (Quest) | Quest: Win a combat with 4 or more heroes of the same class in combat or in the reserves. | |
| Legendary (Quest) | Quest: Win a combat with a Hero of all 7 classes in combat or in the reserves. | |
| Legendary (Quest) | Quest: Win a combat with 100 or more Shards in your bank. | |
| Legendary (Quest) | Quest: Trigger Stall 25 times. | |
| Legendary (Quest) | Quest: Trigger Rush 25 times. | |
| Legendary (Quest) | Quest: Win 4 combats. | |
| Legendary (Quest) | Quest: Win a combat with Heroes of 3 or more different ranks in combat. | |
| Legendary (Quest) | Quest: Crit 200 times. | |
| Legendary (Quest) | Quest: Trigger Rush or Stall 40 times. | |
| Legendary (Quest) | Quest: Win a combat with only 1 surviving Hero. | |
| Fighting Form | Single Battle Boost | Heroes have 25% increased basic stats. |
| Battle Stance | Single Battle Boost | Heroes have 50% increased basic stats. |
| Weakness | Single Battle Boost | Heroes have 25% decreased basic stats. |
| Burning | Single Battle Boost | At start of combat, inflict Burn on all Heroes equal to 3% of their Max HP. |
| Hunted | Single Battle Boost | Heroes have -50% Defense. |
| Stunned | Single Battle Boost | At start of combat, Heroes are Stunned for 6 seconds. |
| Rested | Single Battle Boost | Heroes have 10% increased basic stats. |
| Damaged | Single Battle Boost | At start of combat, Heroes take damage equal to 25% of their Max HP. |
| Flaming | Single Battle Boost | At start of combat, inflict Burn on all Heroes equal to 5% of their Max HP. |
| Sharpened | Single Battle Boost | Heroes gain 25 Attack, 15 Attack Speed, and 20 Crit. |
| Hardened | Single Battle Boost | Heroes gain 300 Max HP and 45 Defense. |
| Focused | Single Battle Boost | Heroes gain 50 Magic and 4 Mana Regen. |
| Cost of Knowledge | Single Battle Boost | Heroes have 20% decreased basic stats. |
| The Rift Puppy's Cry | Single Battle Boost | Gain 25 additional Shards for killing the Act Boss. |
| The Etched Path | Single Battle Boost | Get riftFuturesRelicId when this expires. |
| The Rift Puppy | Single Battle Boost | At start of combat, Heroes take damage equal to 15% of their Max HP. |
| The Jagged Chasm | Single Battle Boost | Heroes lose 10% basic stats. Combats rewards 10 more Shards per victory. |
| The Jagged Divide | Single Battle Boost | Heroes lose 15% basic stats. Get shardbackBeetleRelicId when this expires. |
| The Fairy Ring | Single Battle Boost | At start of combat, inflict Poison on all Heroes equal to 1% of their Max HP. Get woundedHawkItemId when this expires. |
| The Fairy Ring | Single Battle Boost | Earn no Shards for combat victory. Get woundedHawkRelicId when this expires. |
| The Well of Temptation | Single Battle Boost | Heroes gain 10% basic stats. |
| Single Battle Boost | Earn 5 fewer Shards for combat victory. | |
| The Debtor | Single Battle Boost | Earn 15 fewer Shards for combat victory. |
| The Cursed Urn | Single Battle Boost | Earn 10 fewer Shards for combat victory. |
| The Nest | Single Battle Boost | Get theStingRelicId when this expires. |
| The Well of Temptation | Single Battle Boost | Earn 5 fewer Shards for combat victory. |
| The Well of Temptation | Single Battle Boost | Get riftFuturesItemId when this expires. |
| The Rift Puppy | Single Battle Boost | At start of combat, Heroes take damage equal to 30% of their Max HP. |
| Strange Yellow Fruit | Single Battle Boost | At start of combat, Heroes are Stunned for 6 seconds. Heroes gain 500 Max HP when this expires. |
| Single Combat | Single Battle Boost | Defeat the Forest Golem in single combat to gain 15 Shards. To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one. |
| Single Combat | Single Battle Boost | Defeat the Forest Golem in single combat to get singleCombatRelicId. To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one. |
| Single Combat | Single Battle Boost | Defeat the Forest Golem in single combat to get singleCombatItemId. To swap Heroes, drag a Hero from the <b>Reserves</b> on top of your current one. |
| Endurance | Single Battle Boost | Survive for 30 seconds to gain 10 Shards. Enemies in this combat are immune to damage. |
| Endurance | Single Battle Boost | Survive for 40 seconds to gain 20 Shards. Enemies in this combat are immune to damage. |
| Endurance | Single Battle Boost | Survive for 50 seconds to gain 30 Shards. Enemies in this combat are immune to damage. |
| Demolition | Single Battle Boost | Kill the Turtle in under 20 seconds to gain 10 Shards. |
| Demolition | Single Battle Boost | Kill the Turtle in under 20 seconds to gain 20 Shards. |
| Demolition | Single Battle Boost | Kill the Turtle in under 20 seconds to gain 30 Shards. |
| Rematch | Single Battle Boost | Defeat the boss in 1v1 combat to gain bossRelicId. The Hero has 10% reduced basic stats. |
| Rematch | Single Battle Boost | Defeat the boss in under 20 seconds to gain bossRelicId. |
| Rematch | Single Battle Boost | Defeat the boss to gain bossRelicId. Heroes have 50% reduced basic stats. |
| Demon's Fury | Act Boss | Whenever an enemy reaches 50% remaining Max HP, it gains 20 Attack Speed and Shields equal to 10% of its Max HP. |
| Hydra's Healing | Act Boss | At start of combat, enemies gain 1 HP/S per 150 Max HP they have. |
| Fire Dragon's Flame | Act Boss | At start of combat, inflict act2ActBossStacks Burn on all Heroes. On combat victory, permanently increase the amount of Burn this inflicts by 4. |
| Frost Dragon's Chill | Act Boss | At start of combat, inflict act2ActBossStacks Frost on all Heroes. On combat victory, permanently increase the amount of Frost this inflicts by 3. |
| Poison Dragon's Venom | Act Boss | At start of combat, inflict act2ActBossStacks Poison on all Heroes. On combat victory, permanently increase the amount of Poison this inflicts by 2. |
| Team Size | Increase your team size by 1 (Max: 5). |