Guilds
Every hero belongs to one of 6 guilds. Here is each guild's lore and its heroes.
Frontline
They believe the only way to close the rifts is to overpower them, and they've turned that conviction into a performance brand. Teams train and compete like athletes, chasing a personal best with every break.
The Hunt
A guild of Awakened professionals built for the chase, first through the door and closing in before a rift can breach do real damage. They hunt to win: the monster, the trophy, and the reputation that follows.
L'Héritage
A prestige guild that recruits two kinds of breakers: heirs to old money, and rising stars famous enough to be worth the investment. It trains elite, media-ready breakers and moves easily through the circles where wealth, fame, and power overlap.
A Temple
A guild that believes the Shards & relics locked inside the rifts belongs to everyone, not to whoever can buy the rights to it. They fight to put those treasures in the hands of ordinary people.
Gaia Project
A community-driven guild that treats the rifts as living phenomena to be understood. Its breakers study each one closely and work to restore the natural balance around it, often staying long after the fighting is done.
Aegis Global
A corporate guild that has built a global network spanning crystal refinement, relic acquisition, and rift forecasting. It contracts its breakers to keep supply chains moving and rift activity contained.