The Drifter
Ming
“So this is where the world sends me next.”
Ming "The Drifter" is a Vanguard hero of the The Hunt guild with 1100 HP, 41 Defense and 1 Range, with the passive ability "Inner Flame".
Notes
A vanguard who passively burns everything next to him. Inner Flame applies Burn scaling with his Max HP to adjacent enemies every second, doubling during Rush (5). With 1100 HP he does his job just by standing in the enemy line — the foundation of Burn comps.
The Searing adds an area stun plus Burn for an aggressive opener; with multiple vanguards, The Tempered raises everyone's Max HP. Stacking Max HP grows both his Burn and his durability, so HP items come first. Pair him with fellow burners like Funke.
Stats
| HP | 1100 |
|---|---|
| Mana (start/max) | 30 / 70 |
| Mana Regen | 4 |
| Base Attack Damage | 37 |
| Defense | 41 |
| Attack Speed | 0.35/s |
| Crit | 15 |
| Range | 1 |
| Price | 25 |
Starting Skills
Inner Flame
Passive Skill
Each second, inflict 0.2% Max HP Burn on adjacent enemies.
For Rush (5), double the Burn.
Rank B Skills (choice of 3)
When ranked up to B, pick one of three options unique to this hero.
The Searing
Active Skill
[30/70 Mana]
Searing Mantra
Channel flames to deal 100 + 25% Max HP + 100% Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
★
The Tempered
Passive Skill
For Rush (15), Vanguards gain 25 + 25×Rank% Max HP. Backup.
★
The Enlightened
Passive Skill
Increase the duration of Rush abilities by 1 + 1×Rank seconds.
For Rush (0), Ming is immune to damage.
★
Rank upgrades (choice of 3 at ranks A and S)
A- and S-rank choices are not hero-specific: three options are drawn from a pool of 15 per class.
Rank A pool3 offered out of 15

Bulk Formation
At start of combat, give this Hero and adjacent Heroes 25% Max HP Max HP.

Vindictive Shields
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max HP Shields and deal 50% Max HP damage to adjacent enemies.

Calming Presence
Vanguards gain 13 + 10×Rank HP/S. Backup.

Distraction
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Intimidating Aura
Each second, deal 2% Max HP damage to adjacent enemies.

Rushed Offense
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rushed Size
For Rush (12), gain +100% Max HP.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Burning Aura
On auto attack or when auto attacked, inflict 1 + 0.1% Max HP Burn on the enemy (Max: 5).

Aggressive Presence
Vanguards gain 40 + 40×Rank Attack. Backup.

Burning Eye
At start of combat, inflict 2% Max HP Burn on all enemies.

Burning Restoration
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Violent Presence
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Brutal Vitality
Gain 1000 Max HP and 20 Omnivamp.

Shield Line
At start of combat, give all Heroes in the front 2 rows 66% Max HP Shields.
Rank S pool3 offered out of 15

Bulk Formation
At start of combat, give this Hero and adjacent Heroes 25% Max HP Max HP.

Vindictive Shields
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max HP Shields and deal 50% Max HP damage to adjacent enemies.

Calming Presence
Vanguards gain 13 + 10×Rank HP/S. Backup.

Distraction
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Intimidating Aura
Each second, deal 2% Max HP damage to adjacent enemies.

Rushed Offense
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rushed Size
For Rush (12), gain +100% Max HP.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Burning Aura
On auto attack or when auto attacked, inflict 1 + 0.1% Max HP Burn on the enemy (Max: 5).

Aggressive Presence
Vanguards gain 40 + 40×Rank Attack. Backup.

Burning Eye
At start of combat, inflict 2% Max HP Burn on all enemies.

Burning Restoration
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Violent Presence
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Brutal Vitality
Gain 1000 Max HP and 20 Omnivamp.

Shield Line
At start of combat, give all Heroes in the front 2 rows 66% Max HP Shields.
Lore
Current work
He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.
Motivation
Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.