Pollen

The Bloom

Pollen

“Ohh.. can you smell that? This rift is alive.”

Guild: Gaia ProjectClass: MysticPoisonShieldsStall

Pollen "The Bloom" is a Mystic hero of the Gaia Project guild with 575 HP, 30 Defense and 4 Range, wielding the active ability "Sanctuary of Bloom".

Notes

A zone-control mystic who spreads Poison and Shields at once. Sanctuary of Bloom creates a 5-second flower field that poisons enemies and shields allies every second. 8 Mana Regen keeps it cycling fast, and after Stall (15) it heals too.

The Bloomer doubles the field's defensive output; The Fae's Kiss massively boosts Poison and debuff application for debuff comps. Positioning allies inside the field matters — one tile behind the front row is her usual home. She can anchor both Stall and Poison synergies.

Stats

HP575
Mana (start/max)35 / 135
Mana Regen8
Base Attack Damage20
Defense30
Attack Speed0.42/s
Crit15
Range4
Price25

Starting Skills

Sanctuary of Bloom

Active Skill

[35/135 Mana]

Create a flower field for 5 seconds.

Each second, inflict 1 + 12.5% Mana Regen Poison on enemies and apply 10 + 100% Magic Shields to Heroes inside the flower field.

Each second after Stall (15), heal Heroes inside the flower field for 10 + 50% Magic.

Rank B Skills (choice of 3)

When ranked up to B, pick one of three options unique to this hero.

The Bloomer

Passive Skill

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

The Fae's Kiss

Passive Skill

After Stall (20), Sanctuary of Bloom inflicts 100% more Poison.

After Stall (40), increase the amount of Debuffs on all enemies by 33 + 33×Rank%. Backup.

The Earth's Child

Passive Skill

After Stall (20), Sanctuary of Bloom also inflicts 3% Magic Frost and 4% Magic Burn each second.

Rank upgrades (choice of 3 at ranks A and S)

A- and S-rank choices are not hero-specific: three options are drawn from a pool of 15 per class.

Rank A pool3 offered out of 15
  • Rolling Conduit

    Mystics gain 1 Mana Regen for each reroll this game. Backup.

  • Shard Weaver

    Every other cast, gain 2 Shards.

  • Sideline Support

    Backup Only: At start of combat, gain 5 Shards and give Heroes 500 + 500×Rank Shields.

  • Stall Battery

    On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

  • Stall Enlightenment

    After Stall (30), permanently gain 2 Mana Regen.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Shield Magnification

    When this Hero applies Shields, apply 50% more Shields.

  • Empowered Magic

    On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

  • Shield Formation

    At start of combat, give this Hero and adjacent Heroes 250 + 250% Magic + 1000% Mana Regen Shields.

  • Sideline Empowerment

    Backup Only: At start of combat, give Heroes 4 + 4×Rank Mana Regen, 25 + 25×Rank Attack, and 25 + 25×Rank Magic.

  • Protective Magic

    On cast, give the lowest percent health Hero 100 + 500% Mana Regen Shields.

  • Arcane Growth

    On cast, permanently gain 1 Magic.

  • Debuff Amplification

    On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

  • Debuff Channeling

    On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

  • Debuff Protection

    On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Rank S pool3 offered out of 15
  • Rolling Conduit

    Mystics gain 1 Mana Regen for each reroll this game. Backup.

  • Shard Weaver

    Every other cast, gain 2 Shards.

  • Sideline Support

    Backup Only: At start of combat, gain 5 Shards and give Heroes 500 + 500×Rank Shields.

  • Stall Battery

    On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

  • Stall Enlightenment

    After Stall (30), permanently gain 2 Mana Regen.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Shield Magnification

    When this Hero applies Shields, apply 50% more Shields.

  • Empowered Magic

    On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

  • Shield Formation

    At start of combat, give this Hero and adjacent Heroes 250 + 250% Magic + 1000% Mana Regen Shields.

  • Sideline Empowerment

    Backup Only: At start of combat, give Heroes 4 + 4×Rank Mana Regen, 25 + 25×Rank Attack, and 25 + 25×Rank Magic.

  • Protective Magic

    On cast, give the lowest percent health Hero 100 + 500% Mana Regen Shields.

  • Arcane Growth

    On cast, permanently gain 1 Magic.

  • Debuff Amplification

    On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

  • Debuff Channeling

    On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

  • Debuff Protection

    On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Lore

Current work

Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.

Motivation

She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.