Reyna

The Contender

Reyna

“If I'm in, we train hard. Let's get to work.”

Guild: FrontlineClass: WarriorShields

Reyna "The Contender" is a Warrior hero of the Frontline guild with 850 HP, 39 Defense and 1 Range, wielding the active ability "Triple Threat".

Notes

A self-sufficient warrior who shields herself by punching. Triple Threat throws three punches that each count as auto attacks, converting 33% of the damage dealt into lasting Shields. Stacking Attack raises her damage and durability at the same time.

The Brawler, which turns Shields back into Attack, is her signature build and loves Shield relics. Take The Champion in Rush-heavy comps, or The Boxer for an auto-attack build that spreads Burn. Put her in the front row where she can keep swinging.

Stats

HP850
Mana (start/max)35 / 70
Mana Regen4
Base Attack Damage43
Defense39
Attack Speed0.44/s
Crit15
Range1
Price25

Starting Skills

Triple Threat

Active Skill

[35/70 Mana]

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 + 100% Attack + 50% Magic% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

Rank B Skills (choice of 3)

When ranked up to B, pick one of three options unique to this hero.

The Champion

Passive Skill

Gain 2 Attack per Rush triggered this game.

For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The Brawler

Passive Skill

Triple Threat applies 33% more Shields.

Gain 1 Attack per 12 Shields, up to 33% Max HP Attack.

The Boxer

Passive Skill

Every 3 auto attacks, deal 150 + 150% Attack bonus damage and inflict 3 + 20% Attack Speed Burn.

Rank upgrades (choice of 3 at ranks A and S)

A- and S-rank choices are not hero-specific: three options are drawn from a pool of 15 per class.

Rank A pool3 offered out of 15
  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Critical Attack Growth

    On Crit, permanently gain 2 Attack.

  • Critical Aggression

    For Rush (10), gain +100% Crit.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Brutal Force

    Gain 100 Attack and 20 Omnivamp.

  • Victorious Presence

    On combat victory, Warriors permanently gain 20 Attack. Backup.

  • Fight and Win

    On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

  • Critical Attacks

    This Hero's auto attacks gain 150 Crit.

  • Hit Hard, Hit Fast

    For Rush (8), gain +100% Attack.

  • Ranger

    Gain 1 Range.

  • Rush Strength

    Warriors gain 2 Attack per Rush trigger this game. Backup.

  • Shielding Presence

    At start of combat, Warriors gain 1000 + 500×Rank lasting Shields. Backup.

  • Unfiltered Rage

    Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

  • Shield Power

    This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

  • Scaling Attack

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Rank S pool3 offered out of 15
  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Critical Attack Growth

    On Crit, permanently gain 2 Attack.

  • Critical Aggression

    For Rush (10), gain +100% Crit.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Brutal Force

    Gain 100 Attack and 20 Omnivamp.

  • Victorious Presence

    On combat victory, Warriors permanently gain 20 Attack. Backup.

  • Fight and Win

    On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

  • Critical Attacks

    This Hero's auto attacks gain 150 Crit.

  • Hit Hard, Hit Fast

    For Rush (8), gain +100% Attack.

  • Ranger

    Gain 1 Range.

  • Rush Strength

    Warriors gain 2 Attack per Rush trigger this game. Backup.

  • Shielding Presence

    At start of combat, Warriors gain 1000 + 500×Rank lasting Shields. Backup.

  • Unfiltered Rage

    Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

  • Shield Power

    This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

  • Scaling Attack

    At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.

Lore

Current work

Frontline brought her in as a trainer, and she's one of the best they've had: Junior breakers come out of her sessions looking like fighters. What drives her: a pitch for a sanctioned tournament for Awakened, opponents finally worth the trouble.

Motivation

Two honest questions. Will you train as hard as she does? And will your guild back her tournament when it's time? Yes and yes, and she's in.