The Gorgon
Zuri
“It's okay. You can take a peek.”
Zuri "The Gorgon" is a Tank/Assassin hero of the L'Héritage guild with 900 HP, 52 Defense and 1 Range, with the passive ability "Stone Skin".
Notes
A rare tank/assassin dual-class. Her passive Stone Skin permanently grows Defense and Magic on every Crit, and with 50 base Crit she literally hardens as she fights. Petrification stuns every enemy targeting her — a powerful mass lockdown.
The Serpent's Kiss converts hits taken into Poison and suits a front-row tank role; The Bladedancer adds Healing for a Crit-focused offense. Her biggest strength is receiving both tank and assassin class buffs and relics, so grab class-targeted upgrades generously.
Stats
| HP | 900 |
|---|---|
| Mana (start/max) | 65 / 110 |
| Mana Regen | 4 |
| Base Attack Damage | 30 |
| Defense | 52 |
| Attack Speed | 0.37/s |
| Crit | 50 |
| Range | 1 |
| Price | 25 |
Starting Skills
Stone Skin
Passive Skill
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 + 5% Crit + 1.7% Defense times per combat.
Rank B Skills (choice of 3)
When ranked up to B, pick one of three options unique to this hero.
The Cruel
Active Skill
[65/110 Mana]
Petrification
Petrify all enemies targeting Zuri, dealing 150 + 250% Magic damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
★
The Serpent's Kiss
Passive Skill
When auto attacked, inflict 1 + 1.7% Defense + 2% Magic Poison on the attacker and gain 1×Rank HP/S.
★
The Bladedancer
Passive Skill
For Rush (10), auto attacks deal 5 + 100% Crit + 50% Magic bonus damage and heal 5 + 100% Crit + 50% Magic.
After Stall (20), auto attacks deal 5 + 100% Crit + 50% Defense bonus damage and heal 5 + 100% Crit + 50% Defense.
★
Rank upgrades (choice of 3 at ranks A and S)
A- and S-rank choices are not hero-specific: three options are drawn from a pool of 15 per class.
Rank A pool (Tank)3 offered out of 15

Second Wind
After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

Stall Certainty
Stall abilities trigger 6 seconds faster. Backup.

Stalled Defense
On Stall trigger, gain 45 Defense.

Resolute
When auto attacked, gain 1 Defense.

Distraction
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Freezing Presence
Tanks gain +33% Defense against damage from enemies with Frost. Backup.

Spiked
When auto attacked, deal 50% Defense damage to adjacent enemies.

The Best Offense...
Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

Freezing Aura
When auto attacked, inflict 1 + 1% Defense Frost on the attacker (Max: 6).

Freezing Restoration
When auto attacked by an enemy with Frost, gain 2 HP/S.

Poisonous Aura
When auto attacked, inflict 1 + 0.4% Defense Poison on the attacker (Max: 3).

Poisonous Restoration
When auto attacked by an enemy with Poison, gain 2 HP/S.

Poisonous Presence
Tanks gain +33% Defense against damage from enemies with Poison. Backup.

Protector
This Hero gains +20% Defense for each enemy targeting it.

Rear Support
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Rank S pool (Tank)3 offered out of 15

Second Wind
After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

Stall Certainty
Stall abilities trigger 6 seconds faster. Backup.

Stalled Defense
On Stall trigger, gain 45 Defense.

Resolute
When auto attacked, gain 1 Defense.

Distraction
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Freezing Presence
Tanks gain +33% Defense against damage from enemies with Frost. Backup.

Spiked
When auto attacked, deal 50% Defense damage to adjacent enemies.

The Best Offense...
Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

Freezing Aura
When auto attacked, inflict 1 + 1% Defense Frost on the attacker (Max: 6).

Freezing Restoration
When auto attacked by an enemy with Frost, gain 2 HP/S.

Poisonous Aura
When auto attacked, inflict 1 + 0.4% Defense Poison on the attacker (Max: 3).

Poisonous Restoration
When auto attacked by an enemy with Poison, gain 2 HP/S.

Poisonous Presence
Tanks gain +33% Defense against damage from enemies with Poison. Backup.

Protector
This Hero gains +20% Defense for each enemy targeting it.

Rear Support
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Rank A pool (Assassin)3 offered out of 15

Poisonous Burst
On Crit, inflict 1 + 6.7% Crit Poison on the target.

Poisonous Edge
Gain +50% Crit against enemies with Poison.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Poisonous Eye
At start of combat, inflict 10 + 25% Crit Poison on all enemies.

Critical Defenses
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

Critical Invigoration
On Crit, heal 50% Crit health and gain 3 Mana.

Enforced Presence
On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.

Aim True, Aim Quick
For Rush (10), gain +100% Crit.

Shard Collector
Every other Crit, gain 1 Shard.

Shard Plunderer
On kill, gain 8 Shards.

Banked Presence
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Lurker
At start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.
From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Brutal Precision
Gain 60 Crit and 20 Omnivamp.
Rank S pool (Assassin)3 offered out of 15

Poisonous Burst
On Crit, inflict 1 + 6.7% Crit Poison on the target.

Poisonous Edge
Gain +50% Crit against enemies with Poison.

Rush Overdrive
Rush abilities last 3 seconds longer. Backup.

Poisonous Eye
At start of combat, inflict 10 + 25% Crit Poison on all enemies.

Critical Defenses
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

Critical Invigoration
On Crit, heal 50% Crit health and gain 3 Mana.

Enforced Presence
On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Critical Offense Growth
On Crit, permanently gain 1 Attack and 1 Magic.

Aim True, Aim Quick
For Rush (10), gain +100% Crit.

Shard Collector
Every other Crit, gain 1 Shard.

Shard Plunderer
On kill, gain 8 Shards.

Banked Presence
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Lurker
At start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.
From the Shadows
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Brutal Precision
Gain 60 Crit and 20 Omnivamp.
Lore
Current work
The old stories say you shouldn't look a gorgon in the eye. Zuri built a career on the opposite: everyone looks. Cameras, sponsors, monsters - her gaze stops them all where they stand, some more literally than others. L'Héritage trained her for both audiences, and she's never once blinked first.
Motivation
Convince her your guild won't be overlooked, and she's interested.