Zuri

The Gorgon

Zuri

“It's okay. You can take a peek.”

Guild: L'HéritageClass: TankClass: AssassinCrit

Zuri "The Gorgon" is a Tank/Assassin hero of the L'Héritage guild with 900 HP, 52 Defense and 1 Range, with the passive ability "Stone Skin".

Notes

A rare tank/assassin dual-class. Her passive Stone Skin permanently grows Defense and Magic on every Crit, and with 50 base Crit she literally hardens as she fights. Petrification stuns every enemy targeting her — a powerful mass lockdown.

The Serpent's Kiss converts hits taken into Poison and suits a front-row tank role; The Bladedancer adds Healing for a Crit-focused offense. Her biggest strength is receiving both tank and assassin class buffs and relics, so grab class-targeted upgrades generously.

Stats

HP900
Mana (start/max)65 / 110
Mana Regen4
Base Attack Damage30
Defense52
Attack Speed0.37/s
Crit50
Range1
Price25

Starting Skills

Stone Skin

Passive Skill

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 + 5% Crit + 1.7% Defense times per combat.

Rank B Skills (choice of 3)

When ranked up to B, pick one of three options unique to this hero.

The Cruel

Active Skill

[65/110 Mana]

Petrification

Petrify all enemies targeting Zuri, dealing 150 + 250% Magic damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

The Serpent's Kiss

Passive Skill

When auto attacked, inflict 1 + 1.7% Defense + 2% Magic Poison on the attacker and gain 1×Rank HP/S.

The Bladedancer

Passive Skill

For Rush (10), auto attacks deal 5 + 100% Crit + 50% Magic bonus damage and heal 5 + 100% Crit + 50% Magic.

After Stall (20), auto attacks deal 5 + 100% Crit + 50% Defense bonus damage and heal 5 + 100% Crit + 50% Defense.

Rank upgrades (choice of 3 at ranks A and S)

A- and S-rank choices are not hero-specific: three options are drawn from a pool of 15 per class.

Rank A pool (Tank)3 offered out of 15
  • Second Wind

    After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Stalled Defense

    On Stall trigger, gain 45 Defense.

  • Resolute

    When auto attacked, gain 1 Defense.

  • Distraction

    After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

  • Freezing Presence

    Tanks gain +33% Defense against damage from enemies with Frost. Backup.

  • Spiked

    When auto attacked, deal 50% Defense damage to adjacent enemies.

  • The Best Offense...

    Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

  • Freezing Aura

    When auto attacked, inflict 1 + 1% Defense Frost on the attacker (Max: 6).

  • Freezing Restoration

    When auto attacked by an enemy with Frost, gain 2 HP/S.

  • Poisonous Aura

    When auto attacked, inflict 1 + 0.4% Defense Poison on the attacker (Max: 3).

  • Poisonous Restoration

    When auto attacked by an enemy with Poison, gain 2 HP/S.

  • Poisonous Presence

    Tanks gain +33% Defense against damage from enemies with Poison. Backup.

  • Protector

    This Hero gains +20% Defense for each enemy targeting it.

  • Rear Support

    At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Rank S pool (Tank)3 offered out of 15
  • Second Wind

    After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

  • Stall Certainty

    Stall abilities trigger 6 seconds faster. Backup.

  • Stalled Defense

    On Stall trigger, gain 45 Defense.

  • Resolute

    When auto attacked, gain 1 Defense.

  • Distraction

    After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

  • Freezing Presence

    Tanks gain +33% Defense against damage from enemies with Frost. Backup.

  • Spiked

    When auto attacked, deal 50% Defense damage to adjacent enemies.

  • The Best Offense...

    Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

  • Freezing Aura

    When auto attacked, inflict 1 + 1% Defense Frost on the attacker (Max: 6).

  • Freezing Restoration

    When auto attacked by an enemy with Frost, gain 2 HP/S.

  • Poisonous Aura

    When auto attacked, inflict 1 + 0.4% Defense Poison on the attacker (Max: 3).

  • Poisonous Restoration

    When auto attacked by an enemy with Poison, gain 2 HP/S.

  • Poisonous Presence

    Tanks gain +33% Defense against damage from enemies with Poison. Backup.

  • Protector

    This Hero gains +20% Defense for each enemy targeting it.

  • Rear Support

    At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Rank A pool (Assassin)3 offered out of 15
  • Poisonous Burst

    On Crit, inflict 1 + 6.7% Crit Poison on the target.

  • Poisonous Edge

    Gain +50% Crit against enemies with Poison.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Poisonous Eye

    At start of combat, inflict 10 + 25% Crit Poison on all enemies.

  • Critical Defenses

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Enforced Presence

    On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

  • Critical Offense Growth

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim Quick

    For Rush (10), gain +100% Crit.

  • Shard Collector

    Every other Crit, gain 1 Shard.

  • Shard Plunderer

    On kill, gain 8 Shards.

  • Banked Presence

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • Lurker

    At start of combat, gain Stealth for 4 seconds.

    On kill, gain Stealth for 4 seconds.

  • From the Shadows

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal Precision

    Gain 60 Crit and 20 Omnivamp.

Rank S pool (Assassin)3 offered out of 15
  • Poisonous Burst

    On Crit, inflict 1 + 6.7% Crit Poison on the target.

  • Poisonous Edge

    Gain +50% Crit against enemies with Poison.

  • Rush Overdrive

    Rush abilities last 3 seconds longer. Backup.

  • Poisonous Eye

    At start of combat, inflict 10 + 25% Crit Poison on all enemies.

  • Critical Defenses

    At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

  • Critical Invigoration

    On Crit, heal 50% Crit health and gain 3 Mana.

  • Enforced Presence

    On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

  • Critical Offense Growth

    On Crit, permanently gain 1 Attack and 1 Magic.

  • Aim True, Aim Quick

    For Rush (10), gain +100% Crit.

  • Shard Collector

    Every other Crit, gain 1 Shard.

  • Shard Plunderer

    On kill, gain 8 Shards.

  • Banked Presence

    For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

  • Lurker

    At start of combat, gain Stealth for 4 seconds.

    On kill, gain Stealth for 4 seconds.

  • From the Shadows

    At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

  • Brutal Precision

    Gain 60 Crit and 20 Omnivamp.

Lore

Current work

The old stories say you shouldn't look a gorgon in the eye. Zuri built a career on the opposite: everyone looks. Cameras, sponsors, monsters - her gaze stops them all where they stand, some more literally than others. L'Héritage trained her for both audiences, and she's never once blinked first.

Motivation

Convince her your guild won't be overlooked, and she's interested.