Healing synergies

Everything related to Healing. Combine a "generates" entry with a "reacts" entry for a synergy (classified automatically from description wording, so the occasional entry may be misfiled).

ShardsStallRushShieldsPoisonBurnFrostCritHealingDebuffsStealthStun

Healing covers everything that restores lost HP, including steady "HP/S" regeneration. Keeping the frontline alive is the foundation of every synergy that turns time into a resource, such as Stall.

It bridges support granters (Grace, Pollen) with reactors that grow over long fights. With Omnivamp — restoring HP from damage dealt — even your attackers double as their own healers.

Generates Healing (16)

Heroes (1)

PimentaPepper Spray

Create a poison cloud around Pimenta for 4 seconds.

Each second, deal 5 + 50% Magic + 50% Defense damage and inflict 2 + 4% Defense Poison to enemies in the poison cloud.

Each second after Stall (15), gain 3 + 2×Rank HP/S per enemy in the poison cloud.

Specializations (4)

The Serpent's KissZuri

When auto attacked, inflict 1 + 1.7% Defense + 2% Magic Poison on the attacker and gain 1×Rank HP/S.

The BladedancerZuri

For Rush (10), auto attacks deal 5 + 100% Crit + 50% Magic bonus damage and heal 5 + 100% Crit + 50% Magic.

After Stall (20), auto attacks deal 5 + 100% Crit + 50% Defense bonus damage and heal 5 + 100% Crit + 50% Defense.

The FashionableRatna

Gain an item slot.

At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.

The SelflessGrace

After Stall (10), Salvation targets all Heroes.

Backup Only: After Stall (20 and Stall 40), apply 333 + 333×Rank Shields to all Heroes and heal them for half that amount.

Items (2)

Emerald CharmRare

On cast, gain 1 Mana Regen and 5 HP/S.

Ring of the LeechEpic

Whenever an enemy takes Poison damage, gain 1 Crit and 1 HP/S.

Relics (5)

Deceleration LatticeCommon

After Stall (20), Heroes gain 10 HP/S.

Acceleration LatticeCommon

For Rush (10), Heroes gain 20 HP/S.

Mystic's EmblemRare

If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.

Tank's Invigoration FiligreeEpic

After Stall (20), Tanks gain 1 HP/S per 8 Defense they have.

Hydra's HealingAct Boss

At start of combat, enemies gain 1 HP/S per 150 Max HP they have.

Rank upgrades (4)

Freezing RestorationTank / rank A・S

When auto attacked by an enemy with Frost, gain 2 HP/S.

Poisonous RestorationTank / rank A・S

When auto attacked by an enemy with Poison, gain 2 HP/S.

Calming PresenceVanguard / rank A・S

Vanguards gain 13 + 10×Rank HP/S. Backup.

Burning RestorationVanguard / rank A・S

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Reacts to Healing (10)

Heroes (1)

PollenSanctuary of Bloom

Create a flower field for 5 seconds.

Each second, inflict 1 + 12.5% Mana Regen Poison on enemies and apply 10 + 100% Magic Shields to Heroes inside the flower field.

Each second after Stall (15), heal Heroes inside the flower field for 10 + 50% Magic.

Specializations (1)

The BloomerPollen

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

Items (2)

Battlemage RobesRare

On kill, gain 25 Mana.
On cast, heal 25% Max HP.

Patient GauntletUnique

On Stall trigger, heal 500.

Relics (4)

Precision NexusRare

On Crit, the Hero that Crit heals 40 and gains 4 Mana.

Blight Resonance PrismEpic

Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.

Warrior's Mending BannerUnique

Whenever a Warrior Crits, they heal equal to 50% of their Attack.

Deceleration ResonatorUnique

On Stall trigger, Heroes heal 250.

Rank upgrades (2)

Critical InvigorationWarrior / rank A・S, Assassin / rank A・S, Duelist / rank A・S

On Crit, heal 50% Crit health and gain 3 Mana.

Second WindTank / rank A・S

After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

Other mentions (2)

Heroes (2)

RowanHearty

After Stall (10), gain 2 + 1% Max HP + 6.7% Defense HP/S.

GraceSalvation

Bless the lowest % Max HP Hero, applying 125+125|250|500|750% Magic Shields for 5 + 25% Mana Regen seconds and healing them for half that amount.

After Stall (20), this ability can target and resurrect dead Heroes.