Healing synergies
Everything related to Healing. Combine a "generates" entry with a "reacts" entry for a synergy (classified automatically from description wording, so the occasional entry may be misfiled).
Healing covers everything that restores lost HP, including steady "HP/S" regeneration. Keeping the frontline alive is the foundation of every synergy that turns time into a resource, such as Stall.
It bridges support granters (Grace, Pollen) with reactors that grow over long fights. With Omnivamp — restoring HP from damage dealt — even your attackers double as their own healers.
Generates Healing (16)
Heroes (1)
PimentaPepper Spray
Create a poison cloud around Pimenta for 4 seconds.
Each second, deal 5 + 50% Magic + 50% Defense damage and inflict 2 + 4% Defense Poison to enemies in the poison cloud.
Each second after Stall (15), gain 3 + 2×Rank HP/S per enemy in the poison cloud.
Specializations (4)
When auto attacked, inflict 1 + 1.7% Defense + 2% Magic Poison on the attacker and gain 1×Rank HP/S.
The BladedancerZuri
For Rush (10), auto attacks deal 5 + 100% Crit + 50% Magic bonus damage and heal 5 + 100% Crit + 50% Magic.
After Stall (20), auto attacks deal 5 + 100% Crit + 50% Defense bonus damage and heal 5 + 100% Crit + 50% Defense.
The FashionableRatna
Gain an item slot.
At start of combat, gain 45 Magic, 4 Mana Regen, and 8 HP/S per rarity level of each equipped item.
The SelflessGrace
After Stall (10), Salvation targets all Heroes.
Backup Only: After Stall (20 and Stall 40), apply 333 + 333×Rank Shields to all Heroes and heal them for half that amount.
Items (2)
Emerald CharmRare
On cast, gain 1 Mana Regen and 5 HP/S.
Ring of the LeechEpic
Whenever an enemy takes Poison damage, gain 1 Crit and 1 HP/S.
Relics (5)
Deceleration LatticeCommon
After Stall (20), Heroes gain 10 HP/S.
Acceleration LatticeCommon
For Rush (10), Heroes gain 20 HP/S.
Mystic's EmblemRare
If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.
Tank's Invigoration FiligreeEpic
After Stall (20), Tanks gain 1 HP/S per 8 Defense they have.
Hydra's HealingAct Boss
At start of combat, enemies gain 1 HP/S per 150 Max HP they have.
Rank upgrades (4)
Freezing RestorationTank / rank A・S
When auto attacked by an enemy with Frost, gain 2 HP/S.
Poisonous RestorationTank / rank A・S
When auto attacked by an enemy with Poison, gain 2 HP/S.
Calming PresenceVanguard / rank A・S
Vanguards gain 13 + 10×Rank HP/S. Backup.
Burning RestorationVanguard / rank A・S
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Reacts to Healing (10)
Heroes (1)
PollenSanctuary of Bloom
Create a flower field for 5 seconds.
Each second, inflict 1 + 12.5% Mana Regen Poison on enemies and apply 10 + 100% Magic Shields to Heroes inside the flower field.
Each second after Stall (15), heal Heroes inside the flower field for 10 + 50% Magic.
Specializations (1)
The BloomerPollen
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
Items (2)
Battlemage RobesRare
On kill, gain 25 Mana.
On cast, heal 25% Max HP.
Patient GauntletUnique
On Stall trigger, heal 500.
Relics (4)
Precision NexusRare
On Crit, the Hero that Crit heals 40 and gains 4 Mana.
Blight Resonance PrismEpic
Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.
Warrior's Mending BannerUnique
Whenever a Warrior Crits, they heal equal to 50% of their Attack.
Deceleration ResonatorUnique
On Stall trigger, Heroes heal 250.
Rank upgrades (2)
Critical InvigorationWarrior / rank A・S, Assassin / rank A・S, Duelist / rank A・S
On Crit, heal 50% Crit health and gain 3 Mana.
Second WindTank / rank A・S
After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.