Rush synergies
Everything related to Rush. Combine a "generates" entry with a "reacts" entry for a synergy (classified automatically from description wording, so the occasional entry may be misfiled).
Rush (X) triggers at the start of combat and expires X seconds later — the opposite of Stall, built to maximize opening momentum.
Many effects grow per Rush triggered, and refresh tools (like Nyx's passive) multiply the burst. Relics reacting to Rush triggers translate directly into your comp's tempo.
Generates Rush (2)
Relics (1)
Temporal Alignment CrystalLegendary
On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Rank upgrades (1)
Fight and WinWarrior / rank A・S
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
Reacts to Rush (29)
Heroes (2)
NyxFerality
For Rush (5), gain 5 + 25% Attack Speed Attack Speed and 5 + 25% Attack Attack for each time this ability has triggered this combat.
Every 12 auto attacks, refresh all of Nyx's Rush abilities.
RipBloodthirsty
For Rush (10), gain 5% Max HP Attack.
Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max HP Attack Speed.
Specializations (5)
The ElectricIrini
Call down lightning, dealing 10 + 20% Attack Speed + 10% Attack + 10% Magic damage per Stall and Rush triggered this game.
The ChampionReyna
Gain 2 Attack per Rush triggered this game.
For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
The IronLogan
For Rush (8), Warriors gain 2×Rank Attack and 2×Rank Defense per Rush trigger this game. Backup.
The GluttonRip
On Rush trigger, permanently gain 33 Max HP. Backup.
Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.
The SearingMing
Channel flames to deal 100 + 25% Max HP + 100% Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
Items (4)
Vanguard's BraceletRare
On Rush trigger, if held by a Vanguard this item gains 20 Max HP.
Crown of HasteEpic
The holder gains 1 Attack and 8 Max HP per Rush trigger this game.
Hasty SwordUnique
On Rush trigger, gain 15 Attack Speed and 15 Attack.
Hasty VestUnique
On Rush trigger, gain 250 Shields.
Relics (14)
Fire StarterCommon
Each second for Rush (10), inflict 3 Burn on all enemies.
Warrior's MementoRare
For each Warrior in combat, Rush abilities last 2 seconds longer.
Acceleration NexusRare
Every 2 Rush triggers, gain 1 Shard.
Acceleration ReactorRare
On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
Trigger Safeguard ActivatorEpic
On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.
Trigger Bounty ActivatorEpic
Every other Stall trigger, gain 1 Shard.
Every other Rush trigger, gain 1 Shard.
Trigger Synchrony ActivatorEpic
Every 3 Stall triggers, Stun all enemies for 2 seconds.
Every 3 Rush triggers, Stun all enemies for 2 seconds.
Acceleration PrismEpic
On Rush trigger, give Heroes 15 Crit.
Immolation AcceleratorEpic
On Rush trigger, inflict 20 Burn on all enemies.
Acceleration FiligreeEpic
On kill for Rush (20), gain 12 Shards.
Acceleration FluctuatorUnique
On Rush trigger, give Heroes 10 Attack Speed and 10 Attack.
Acceleration ResonatorUnique
On Rush trigger, Heroes gain 250 Shields.
Acceleration Legacy CrystalLegendary
For Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
Temporal Alignment CrystalLegendary
On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
Rank upgrades (4)
Rush StrengthWarrior / rank A・S
Warriors gain 2 Attack per Rush trigger this game. Backup.
Rushed OffenseVanguard / rank A・S
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
Enforced PresenceAssassin / rank A・S
On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.
Rush DynamoDuelist / rank A・S
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
Other mentions (41)
Heroes (2)
NiklasRed Hot Deals
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.
For Rush (14), auto attacks inflict 1 + 0.2% Max HP Burn per equipped item.
MingInner Flame
Each second, inflict 0.2% Max HP Burn on adjacent enemies.
For Rush (5), double the Burn.
Specializations (7)
The BladedancerZuri
For Rush (10), auto attacks deal 5 + 100% Crit + 50% Magic bonus damage and heal 5 + 100% Crit + 50% Magic.
After Stall (20), auto attacks deal 5 + 100% Crit + 50% Defense bonus damage and heal 5 + 100% Crit + 50% Defense.
The ExecutiveNiklas
Gain two item slots.
For Rush (15), gain 33% Max HP Shields per equipped item.
The SharpTilly
For Rush (10), Warriors gain 8 + 8×Rank% Attack and 4 + 4×Rank% Crit. Backup.
After Stall (20), Duelists gain 8 + 8×Rank% Attack Speed and 4 + 4×Rank% Crit. Backup.
The TemperedMing
For Rush (15), Vanguards gain 25 + 25×Rank% Max HP. Backup.
The EnlightenedMing
Increase the duration of Rush abilities by 1 + 1×Rank seconds.
For Rush (0), Ming is immune to damage.
The KingpinDragomir
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
The IntrepidKai
For Rush (8), gain 100% Crit.
Whenever a Warrior Crits reduce their target's Defense by 2 + 1×Rank. Backup.
Items (5)
Nimble BootsRare
For Rush (8), gain 25 Attack Speed.
Double the holder's move speed.
Eye of HasteRare
The holder's Rush abilities last 3 seconds longer.
Rogue's CowlEpic
For Rush (6), gain Stealth.
Adrenal EyeEpic
For Rush (7), gain +33% basic stats.
Temporal AcceleratorEpic
The holder's Rush abilities last 5 seconds longer.
Relics (20)
Acceleration LatticeCommon
For Rush (10), Heroes gain 20 HP/S.
Precision ReactorRare
For Rush (10), Heroes gain 60 Crit.
Burn CatalystRare
For Rush (15), enemies receive 50% more Burn damage.
Plague AmplifierRare
For Rush (12), if an enemy would gain a Debuff they gain 1 more.
Warrior's Sundering FiligreeEpic
For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.
Vanguard's Amplification FiligreeEpic
For Rush (8), Vanguards gain +100% Max HP.
Assassin's Supremacy FiligreeEpic
For Rush (4), Assassins gain Stealth and 200 Crit.
Duelist's Fury FiligreeEpic
For Rush (10), Duelists gain 150 Attack Speed.
Acceleration ImmunizerEpic
For Rush (2), Heroes are immune to damage.
Plague AcceleratorEpic
For Rush (12), if an enemy would gain a Debuff they gain 2 more.
Warrior's Endurance BannerUnique
Warrior's Rush abilities last 3 seconds longer.
Warrior's Rally BannerUnique
Rush (10): Warriors gain +50% Attack.
Vanguard's Endurance BannerUnique
Vanguard's Rush abilities last 3 seconds longer.
Vanguard's Rally BannerUnique
For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.
Assassin's Endurance BannerUnique
Assassin's Rush abilities last 3 seconds longer.
Godspeed Ascension EngineLegendary
For Rush (1), Heroes gain +150% basic stats.
Rapid GrowthEnemy
For Rush (9), enemies have 150% increased stats.
ImmunityEnemy
For Rush (18), enemies are immune to damage.
Rapid GrowthEnemy
For Rush (10), enemies have 66% increased stats.
ImmunityEnemy
For Rush (13), enemies are immune to damage.
Rank upgrades (7)
Critical AggressionWarrior / rank A・S
For Rush (10), gain +100% Crit.
Rush OverdriveWarrior / rank A・S, Vanguard / rank A・S, Assassin / rank A・S
Rush abilities last 3 seconds longer. Backup.
Hit Hard, Hit FastWarrior / rank A・S
For Rush (8), gain +100% Attack.
Rushed SizeVanguard / rank A・S
For Rush (12), gain +100% Max HP.
Aim True, Aim QuickAssassin / rank A・S
For Rush (10), gain +100% Crit.
Banked PresenceAssassin / rank A・S
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
Critical TimingDuelist / rank A・S
For Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit.