Rush synergies

Everything related to Rush. Combine a "generates" entry with a "reacts" entry for a synergy (classified automatically from description wording, so the occasional entry may be misfiled).

ShardsStallRushShieldsPoisonBurnFrostCritHealingDebuffsStealthStun

Rush (X) triggers at the start of combat and expires X seconds later — the opposite of Stall, built to maximize opening momentum.

Many effects grow per Rush triggered, and refresh tools (like Nyx's passive) multiply the burst. Relics reacting to Rush triggers translate directly into your comp's tempo.

Generates Rush (2)

Relics (1)

Temporal Alignment CrystalLegendary

On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.

Rank upgrades (1)

Fight and WinWarrior / rank A・S

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Reacts to Rush (29)

Heroes (2)

NyxFerality

For Rush (5), gain 5 + 25% Attack Speed Attack Speed and 5 + 25% Attack Attack for each time this ability has triggered this combat.

Every 12 auto attacks, refresh all of Nyx's Rush abilities.

RipBloodthirsty

For Rush (10), gain 5% Max HP Attack.

Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 2% Max HP Attack Speed.

Specializations (5)

The ElectricIrini

Call down lightning, dealing 10 + 20% Attack Speed + 10% Attack + 10% Magic damage per Stall and Rush triggered this game.

The ChampionReyna

Gain 2 Attack per Rush triggered this game.

For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The IronLogan

For Rush (8), Warriors gain 2×Rank Attack and 2×Rank Defense per Rush trigger this game. Backup.

The GluttonRip

On Rush trigger, permanently gain 33 Max HP. Backup.

Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

The SearingMing

Channel flames to deal 100 + 25% Max HP + 100% Magic damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

Items (4)

Vanguard's BraceletRare

On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

Crown of HasteEpic

The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

Hasty SwordUnique

On Rush trigger, gain 15 Attack Speed and 15 Attack.

Hasty VestUnique

On Rush trigger, gain 250 Shields.

Relics (14)

Fire StarterCommon

Each second for Rush (10), inflict 3 Burn on all enemies.

Warrior's MementoRare

For each Warrior in combat, Rush abilities last 2 seconds longer.

Acceleration NexusRare

Every 2 Rush triggers, gain 1 Shard.

Acceleration ReactorRare

On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.

Trigger Safeguard ActivatorEpic

On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.

Trigger Bounty ActivatorEpic

Every other Stall trigger, gain 1 Shard.

Every other Rush trigger, gain 1 Shard.

Trigger Synchrony ActivatorEpic

Every 3 Stall triggers, Stun all enemies for 2 seconds.

Every 3 Rush triggers, Stun all enemies for 2 seconds.

Acceleration PrismEpic

On Rush trigger, give Heroes 15 Crit.

Immolation AcceleratorEpic

On Rush trigger, inflict 20 Burn on all enemies.

Acceleration FiligreeEpic

On kill for Rush (20), gain 12 Shards.

Acceleration FluctuatorUnique

On Rush trigger, give Heroes 10 Attack Speed and 10 Attack.

Acceleration ResonatorUnique

On Rush trigger, Heroes gain 250 Shields.

Acceleration Legacy CrystalLegendary

For Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.

Temporal Alignment CrystalLegendary

On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.

Rank upgrades (4)

Rush StrengthWarrior / rank A・S

Warriors gain 2 Attack per Rush trigger this game. Backup.

Rushed OffenseVanguard / rank A・S

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Enforced PresenceAssassin / rank A・S

On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

Rush DynamoDuelist / rank A・S

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

Other mentions (41)

Heroes (2)

NiklasRed Hot Deals

When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.

For Rush (14), auto attacks inflict 1 + 0.2% Max HP Burn per equipped item.

MingInner Flame

Each second, inflict 0.2% Max HP Burn on adjacent enemies.

For Rush (5), double the Burn.

Specializations (7)

The BladedancerZuri

For Rush (10), auto attacks deal 5 + 100% Crit + 50% Magic bonus damage and heal 5 + 100% Crit + 50% Magic.

After Stall (20), auto attacks deal 5 + 100% Crit + 50% Defense bonus damage and heal 5 + 100% Crit + 50% Defense.

The ExecutiveNiklas

Gain two item slots.

For Rush (15), gain 33% Max HP Shields per equipped item.

The SharpTilly

For Rush (10), Warriors gain 8 + 8×Rank% Attack and 4 + 4×Rank% Crit. Backup.

After Stall (20), Duelists gain 8 + 8×Rank% Attack Speed and 4 + 4×Rank% Crit. Backup.

The TemperedMing

For Rush (15), Vanguards gain 25 + 25×Rank% Max HP. Backup.

The EnlightenedMing

Increase the duration of Rush abilities by 1 + 1×Rank seconds.

For Rush (0), Ming is immune to damage.

The KingpinDragomir

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

The IntrepidKai

For Rush (8), gain 100% Crit.

Whenever a Warrior Crits reduce their target's Defense by 2 + 1×Rank. Backup.

Items (5)

Nimble BootsRare

For Rush (8), gain 25 Attack Speed.

Double the holder's move speed.

Eye of HasteRare

The holder's Rush abilities last 3 seconds longer.

Rogue's CowlEpic

For Rush (6), gain Stealth.

Adrenal EyeEpic

For Rush (7), gain +33% basic stats.

Temporal AcceleratorEpic

The holder's Rush abilities last 5 seconds longer.

Relics (20)

Acceleration LatticeCommon

For Rush (10), Heroes gain 20 HP/S.

Precision ReactorRare

For Rush (10), Heroes gain 60 Crit.

Burn CatalystRare

For Rush (15), enemies receive 50% more Burn damage.

Plague AmplifierRare

For Rush (12), if an enemy would gain a Debuff they gain 1 more.

Warrior's Sundering FiligreeEpic

For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.

Vanguard's Amplification FiligreeEpic

For Rush (8), Vanguards gain +100% Max HP.

Assassin's Supremacy FiligreeEpic

For Rush (4), Assassins gain Stealth and 200 Crit.

Duelist's Fury FiligreeEpic

For Rush (10), Duelists gain 150 Attack Speed.

Acceleration ImmunizerEpic

For Rush (2), Heroes are immune to damage.

Plague AcceleratorEpic

For Rush (12), if an enemy would gain a Debuff they gain 2 more.

Warrior's Endurance BannerUnique

Warrior's Rush abilities last 3 seconds longer.

Warrior's Rally BannerUnique

Rush (10): Warriors gain +50% Attack.

Vanguard's Endurance BannerUnique

Vanguard's Rush abilities last 3 seconds longer.

Vanguard's Rally BannerUnique

For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.

Assassin's Endurance BannerUnique

Assassin's Rush abilities last 3 seconds longer.

Godspeed Ascension EngineLegendary

For Rush (1), Heroes gain +150% basic stats.

Rapid GrowthEnemy

For Rush (9), enemies have 150% increased stats.

ImmunityEnemy

For Rush (18), enemies are immune to damage.

Rapid GrowthEnemy

For Rush (10), enemies have 66% increased stats.

ImmunityEnemy

For Rush (13), enemies are immune to damage.

Rank upgrades (7)

Critical AggressionWarrior / rank A・S

For Rush (10), gain +100% Crit.

Rush OverdriveWarrior / rank A・S, Vanguard / rank A・S, Assassin / rank A・S

Rush abilities last 3 seconds longer. Backup.

Hit Hard, Hit FastWarrior / rank A・S

For Rush (8), gain +100% Attack.

Rushed SizeVanguard / rank A・S

For Rush (12), gain +100% Max HP.

Aim True, Aim QuickAssassin / rank A・S

For Rush (10), gain +100% Crit.

Banked PresenceAssassin / rank A・S

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Critical TimingDuelist / rank A・S

For Rush (5), gain +50% Crit.

After Stall (20), gain +50% Crit.